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| Off-topic Anything not related to the Battlefield series. Well, almost... |
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#1 (permalink) |
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Join Date: Feb 2003
Location: The Shire of Wilts
Posts: 3,508
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Check this video out :/
http://www.putfile.com/media.php?n=css_hit_b0x_bb It shows the wire frame of where you're bullets actually make contact.. ie if you shoot infront of a player, you are more likely to hit them than if you shoot directly at them.. Bad coding! This explains how I get shot before even seeing the killer :/ |
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#6 (permalink) | ||
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Warrant Officer
![]() Join Date: Jan 2005
Posts: 818
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#8 (permalink) | |
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Lieutenant Colonel
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#9 (permalink) | |||
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Forum Fool
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#13 (permalink) |
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Colonel
![]() Join Date: Aug 2002
Location: Sydney, Australia.
Posts: 6,073
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Battlefield infantry combat is rubbish compared to half Lifes.
Theres something about battlefields infantry that made you feel like you were playing in a giant sandbox, and you were loosly firing at a tiny thin enemy player. Half Life (1 & 2) seemed to just "feel" right in 1st person mode. The enemy models were realisticly fleshed out and moved better on the ground.
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#14 (permalink) |
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Colonel
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If by Half Life 2 you mean CS:S, then it was one of the worst MP experiences I have ever had. CSS sucks balls. And this only proves it more.
I don't see how jumping from a 12-foot high bridge and shooting someone on the way down is realistic in anyway.
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#15 (permalink) |
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Colonel
![]() Join Date: Aug 2002
Location: Sydney, Australia.
Posts: 6,073
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Play half an hour of Day of Defeat, then go play Berlin. Youll understand what i mean. The models feel so loose, the guns feel so random. Half Life feels solid.
Battlefield was a vehical orientated game with infantry thrown in.
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#18 (permalink) |
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Lieutenant Colonel
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DoD: Source is going to rule. Can't wait for the beta. But, I think that HL + Mods are, like you said, more infintry-based and fast-paced. The Battlefield Series is more "go get a flag, come back, kill some guys, go get another flag."
Street battles were not very intense without vehicles. BF2 seems to fix that. |
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