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| General Modding Discuss modding for any of the Battlefield games |
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#1 (permalink) |
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Private
![]() Join Date: Feb 2007
Posts: 8
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I'm from a mod team, this mod is called arsenal, we have new weapons, armys, maps and etc. you must install 0.2 and then 0.22
0.2 Battlefield Files - Arsenal Mod (v2.0) Info 0.22 Battlefield Files - Battlefield Vietnam Arsenal (0.22) Info version 0.2 (released august, 2006) ---------------------------------------- - fixed/changed the Flare Gun and the Blowtorch effects and damage. - now the Blowtorch can be used as a weapon against infantry. - added the M14A1 automatic rifle for the US Marines (alternative Support class). - added the M14 in full automatic mode for the US Marines riflemen. In maps before 1969, Marines have the M14 instead the M16. - downgraded the fire power and precision of the M14, for balance. - minor editing on the AK-47 and Type 56 (AKMS) models and icons. - upgraded the damage of the AT weapons. - now each kit has its own speed, acording to the weight of the weapons. - added the Remington 870 shotgun (model and texture by Odanan/Dice). - added the M2-2 Flamethrower (model and texture from the oficial WW2 mod). It replaces the Mortar in maps with tunnels. - testing a new "Artillery Call" for the Recon/Scout. Maybe it is ready for the next version. > - now the Special Forces Grenadier can choose to use the XM-177 without the grenade launcher (and enjoy the zoom). - linked the two kind of M79 ammo (no more 2 shoots without reloading!). - edited/fixed some weapon icons. - new texture for the M79 grenade launcher (by Odanan/Dice). Minor editing on the M79 model. - improved AI. - added (finally) the PPSh for the VC (free custom model by Cheetos and texture by Anderson converted to the BF Vietnam and HEAVYLY modified by Odanan). My first steps in editing the animations. - added the green smoke grenade. - added more messages and multi-language support in the lexiconAll.dat. - added an outstanding new mod launcher made by Sergio Aschar (sergioasch@gmail.com). No more need of .bat files. - FIXED: menu icons of the custom weapons looking bad on the low video configurations. - FIXED: missing shadows in the custom models. - map support: .added the names of several custom levels on the lexiconAll.dat. .fixed bot names on the custom maps Death River and Last Light. .added Coop/Single Player/Bot support by Hamburger Hill for the official level Saigon 1968 (and replaced the US Marines for the US Army). .added Coop/Single Player/Bot support by Sgt Pete (notsogentle@hotmail.com) for the oficial level Defense of Con Thien. .added Coop/Single Player/Bot support by William Murphy (fourcentsshy@cajunwolf.com) for the oficial level Operation Ceddar Falls. .added Coop/Single Player/Bot support by ? (?) for the oficial level Fall of Saigon. - got authorization to include some of the best custom levels in the mod. All of them, except Radio Nguyen, have support for singleplayer/bot. .Danh To Crossing, by Robert Flood (BONEY500@hotmail.com); .Radio Nguyen, by Robert Flood (BONEY500@hotmail.com); .La Palude Notte Redux, by Edoardo Ammannati =AB=EDO (eamma76@hotmail.com); .The Bridge Redux, by Edoardo Ammannati =AB=EDO (eamma76@hotmail.com); .Ky Hoang Thunder, by Yellow Smoke (yellowsmoke314@yahoo.com); version 0.21 (released september, 2006) ---------------------------------------- - as promissed, made a REVIEW to all vehicles. More realistic loadout, physics and armament. - increased damage of all heavy machineguns. - FIXED: game instability in maps with the US Special Forces (bug with the Car15/XM148 grenade launcher). - made some changes on the kits. - added the Colt Commando (a shortened version of the Car15) for the Special Forces AT. - changed vehicles spawn in the map Dahn To Crossing. Prepare to meet the russian heavy tank T72 and other uncommon vehicles in one single map. - added a new background screen by Furipe (felipe@pocchini.com.br). - general optimization on the code. 0.22 version 0.22 (released october, 2006) ---------------------------------------- - BUG fixed: the grenade launched by vehicles (Cobra, Huey, etc.) in Arsenal with EOD now explodes. - added the L1A1 SLR, the weapon of choice for the ANZAC (free custom model by Schmung and texture by Stoke converted to the BF Vietnam by Odanan). - added several versions of L1A1: the standard semiauto, the full-auto, the "carbine" and with grenade launcher. - added the real CAR-15 model, an earlier version of the M-16 for the ARNV. - added the M1 Carbine for the ARVN Engineer (differs from the M2 Carbine only in the magazine and code). - equalized some damage. - added the japanese light machinegun Type 99 (model and texture from the WW2 mod). It was sometimes found with the Vietcong in the begining of the war. - added the australian submachinegun F1 (model uses textures from the L1A1 and the Carl Gustav). - added two new factions: the ANZAC (Australian and New Zealander Army) and the ANZAC SAS (Special Forces). Added all the flags, menu icons, names, insignias and new textures. - started a partnership with RussianComrad (russian_comrade@hotmail.com). His work and judgment will affect a lot the mod in the next update. - texture and model from PPSh and texture from AK-47 edited by russian_comrade. - added the chinese Type 63 semiauto rifle. Replaced the PPSh 41 for the NVA engineer (more balanced kit now). - added the MAC-10 machine-pistol (free custom model by DC and texture by Sixshooter converted to the BF Vietnam by Odanan) for the US Special Forces.. - added the Silenced Carl Gustav M/45 ("Swedish K") for the US Special Forces. - removed the Colt Commando (it is probaly the same weapon as XM-177). - added the Sten MKII for the ANZAC (to be replaced by the Owen smg). Sten MKIIS (Silenced) is also available - recomended for the SAS (to be replaced by the Sterling). Model (modified), texture and sounds from Secret Weapons expansion for the BF1942. Custom animations for fitting the BFV engine. - added the Bren lmg for the earlyer ANZAC supports. Model, texture and sounds from Secret Weapons expansion for the BF1942. Custom animations for fitting the BFV engine. - added new maps (all with bot/singleplayer support): .the exclusive Battle of Long Tan by RussianComrad and toucinator, featuring the ANZAC RAR. .Marshland Patrol, by a great and perfecionist mapper: The Dark Lord (jheijgelaar@hotmail.com). Edited: replaced US soldiers by ANZAC SAS. .Hamburger Hill, by The Dark Lord (jheijgelaar@hotmail.com). .Operation Starlight, another impressive job by The Dark Lord (jheijgelaar@hotmail.com). Last edited by Arsenal Team : 02-09-2007 at 10:09 PM. |
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#2 (permalink) |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,265
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What's the premise of the mod?
__________________
It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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#5 (permalink) |
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Private
![]() Join Date: Feb 2007
Posts: 8
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Yes, we're trying to make an historical acurate mode, for exemple the american army only have the m16 on maps where the rifle was really in action, also the ppsh in some maps and DP machine gun and many other things =P. We are going to release a new update in this month (middle of february)
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#7 (permalink) |
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Private
![]() Join Date: Feb 2007
Posts: 8
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Yeah, BFV is a good game but unfortunatelly is nto much played. We're tring to put a server for the mod. If you want to download and test it would be very good for us :]
Some photos: ![]() NO.4 Sniper ![]() L1A1 Semi Auto Rifle ![]() ![]() Lithgow F1 ![]() Last edited by Arsenal Team : 02-10-2007 at 03:54 PM. |
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#13 (permalink) |
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Forum Moderator
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I put you in the mods section. I'm just adding mods that I've heard of, so if you know any others let me know.
http://www.bfnation.net/mods/
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#15 (permalink) | |
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Forum Moderator
Brigadier General
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