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| General Battlefield: Vietnam Your thoughts on Battlefield: Vietnam; its weapons, vehicles, engine and more |
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#1 (permalink) |
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General
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First "contest" on the forums so far
![]() Post your review of BFV here. Please write more than 10 lines. Don't comment about just one part (ie the vehicles). In one week we will close the thread and announce our favourite review. The winner will get 100 contribution points (the contrib. points will be reset before that by the way, they're going to actually mean something now )Note: ALL POSTS THAT DOES NOT INCLUDE A REVIEW WILL BE DELETED If you have any comments or questions, you may post them, we might decide to edit them to keep a clean topic though. Post ![]() |
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#2 (permalink) |
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Private
![]() Join Date: Mar 2004
Posts: 5
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BFV is an awesome game ever I had played since it is different style of Battlefield games.
I like everything in BFV and I don't see any problems there except lags and some glitches. I jsut deal with them and I know that it will be much better after patches will come up and fix holes and other things in BFV like they did to BF 1942 in the past. Helo is very cool than I expected. it can be learned fast about how to control helo as balanced well. Some maps that have a lot of jungles therefore for sniping, it would be good for chance for snipers to hide somewhere. Also sniping is intertesting and can use zoom in. Speaking of 3d maps, it is very interesting to have that because few times I wondered how far I was from right here to that base. Also, other thing I like is capture a flag when I see time drops from 30 seconds to zero. I have to get used to radio commands since I just tried to figure where "roger that" is. I guess it is not there since it adjusted to affratmive (sp?). Has to click it once. If twice, it will be negative. So be careful about the commands. From there, I have to learn more about it and get more familar. I hope this would help! |
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#3 (permalink) |
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Staff Sergeant
![]() Join Date: Jan 2003
Location: Quebec, CAN
Posts: 294
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As suggested, I will post my review over this thread. I will do my best to shrink what I said in My Review of BFV (long) (and some other threads) without sounding too repetitive.
![]() The installation of my legit CDs (3) went smoothly (if I don't count the uninstall problems I had with the non-legit copy I had before...). During the installation, you are offered the basic package (BFV and Punkbuster) and install more optional stuff (server support gizmos, map editing and mod tools among others things). Once that is down, leans back and enjoy the logo-logo-intro sequence for the first time (unless you were in a hurry and used the old "+restart 1" trick allready... yes... it still works.) The intro is nicely done, but frankly I found it less breathtaking than BF42's... or maybe I saw the trailers too many times before playing the game. After the intro, you get slapped in the face by an all new interface. While the functions are basicly the same than BF42's, the style is definately walking away from the previous stern presentation to a more cartoonish one. The first steps in might be a little confusing, but you should get used to it quite fast. Of course, the first thing to do before playing starting a game would be to setup your profile. Most people using 5 axis controllers will be in for their first disappointment of the game as the keybinding interface suffers from same flaw than its predecessor's in that domain: Throttle not recognized and multiple controllers unsupported. Save yourself alot of time and copy your keybinding .con settings files directly from you BF42 folders to BFV since they are compatible. Don't forget the ones in your "My Documents" folder. Ready to kick some asses? Good. But before getting in the round, you might as well read the stuff on the loading screen and the briefing of the map. Why? For the simple pleasure of it. Each loading screen has some background infos regarding the Vietnam conflict. Sometimes about weapons used, sometimes just about how it was back then. Once the map loaded and the round ready to beginning, you will find even more background info on the specific battle you're about to go thro, with dates and all. If you're not into that, then listen to the music, cause almost each map has its own music. People having played EOD will be in their element, I'd say: lots of vegetation, similar vehicles and even the choppers handle quite the same way. Let's talk a little about the foilage, shall we? There is so much of it that you sometimes barely can see 25m in front of you. And what is nice, its all that vegetation doesn't seem to lag too much. At least, the gameplay is rather fluid when all my settings are low and they get slightly choppy when I get to medium settings (I have an AMD1800+, 512mb ram and a GF2-Ti (64mb)). Still very playable, tho. Visibility is dealt differently than in BF42: unless you use your zoom or binoculars, you usually don't see peoples at far distances. Sometimes, the only hints you will have someone is shooting at you is the muzzle flash of a gun in the horizon and bullets whistling around your head. Speaking of guns... there are plenty of them. Each team has the choice between 4 classes, each class having 2 kits to pick from. Some kits have allready raised the protests of some ppl in the community, like the combinaison of the M60 on the two American anti-armor kits. I also have some minor issues regarding some of the hardware found in the game: directional blast mines (Claymore) acting like radius blast mines for example. But I'm sure finetuning will come in the form of a patch soon enough. Players also have the choice between two "uniforms", and sometimes each uniform has 2 heads to pick from... making 4 possible combinaison. There are traps deployable by players, too... lots of them. I strongly suggest anyone to start playing in single player mode first. Mostly out of consideration for other players and to avoid making a total ass of yourself on your first online game. There is no campaign mode in BFV, only skirmishes or multiplayer coop. You will also notice several "improvements" with the AI.: they are decent helo flyers who will sometimes land a rocket on your head when you don't suspect it and will usually grab choppers at the beginning of skirmishes or coop games. They are as dumb than their BF42 cousins, but they are much more deadlier with any weapon: Don't think that because you are hidden in a bush and don't see a thing around you that you are invisible to the bots, cause you'll see that a bullet or a rocket will quickly arrive to pop your bubble. They also have the tendency to "be able to see thro walls", sometimes. In skirmish mode, the communication bar is limited to only 6 functions... and the bots seem to answer to all of them.Ok... you are able to chew the bots blindfolded? Good. I guess it's time for you to switch to multiplayer, isn't it? 2 Things I noticed with the server list and which annoy me are the fact that the list won't sort by ping and that sometimes, you get connected to a server just by selecting it to see it's stats (ok... maybe it's my mouse's left button that is too sensible...). By default, all the communication functions are joint together on the F-keys. Like F1 will give you an affirmative, F1-F1 will give you a negative. You have the option to turn the message back in a BF42 style interface (thanks to NavalLord for pointing it out). Quickly going thro the vehicle features, all the helos having rockets can only launch them in salvos of 2. That's enough to smash a vehicle to tiny debris, but not enough to rocket-spam all day long... which I think is good. All the American helos but the Cobra have the ability to airlift vehicles. I strongly suggest you either practice alot or you leave that to expert hands: You are litterally a sitting duck waiting to eat a rocket in the face while you are hovering over the vehicle to airlift, waiting for your cable to hook to it. But once it's done, it can be fun... Being passenger (not gunner) in a vehicle usually allows you to use your personal weapons to shoot out. You can also play music from vehicles, which is very nice but also annoying: when you are playing using your ears as much than your eyes, it can get kinda frustrating to hear 2-3 vehicles manned by your teammates playing each their favorite tune. A nice little twish for the flag capture in BFV: the capture meter (or whatever)! It basicaly tells you to which team the flag is. If you enter the capture zone of a unguarded flag, the meter will slowly move from enemy to white, then to your side. Note that if an enemy enters the capture radius as well, when the meters stops where it is, possibly preventing the flag from being neutralized. The more ppl in the capture radius, the faster the capture process will be. My final word on BFV is that without being the greatest revolution in the game's industry (I think BF42 is rather hard to beat in that domain), it's a very good evolution of its predecessor. Frankly, I didn't buy the game because I thought it would have kickass graphics, but because of the new gameplay it offered. Right now, the game might seem a little rough on the edges, but wasn't BF42 the same back then? It is true Trauma Studio set some high standards with their Desert Combat mod, but let's give BFV some time to mature... and some time to have DC ported to it. |
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