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General Battlefield: 2142 Have your say on the vehicles, weapons, engine and anything else BF2142-related.

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Old 11-20-2006, 07:43 AM   #1 (permalink)
Caslon
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Default BF2142 shortcomings...part II

A hugely successfull online FPS like the BF series can gain the most amount of buck for their collective efforts by doing the following.

Keep the same game/netcode engine...but tax it so incredibly with new features and visuals...that it taxes the gamecode/netcode to the max.

Then push it on the public with these new visuals and features and go from there.

Rush it out before it's ready and then back peddle with promises of patches to improve all the problems.

Throw in lots of new medals and badges and ribbons....and even announce a new site to track all your advancement.

DICE is done. BF1942 was the greatest....nothing can take away from that.

BF2 1.41 is reported to be the last patch as it is a complete patch...no incremental patch was released.


I can live with BF2142 for escapism as an online FPS shooter...it's a real turkey in so many respects.

Forget EA and it's influence (tho that had a part)...who wants to say no to a dumptruck full of money backed up to your back door? After you created a really cool online FPS game?

Your views may vary.

Last edited by Caslon : 11-20-2006 at 07:55 AM.
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Old 11-20-2006, 08:09 AM   #2 (permalink)
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Default Re: BF2142 shortcomings...part II

Why do you make a new post for everything you find? This thread "Shortcommings II" is right above "Shortcommings" which you post 30min before this one.
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Old 11-20-2006, 12:41 PM   #3 (permalink)
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Default Re: BF2142 shortcomings...part II

dude youve done this whole thing already

http://www.bfnation.net/forums/gener...backwards.html
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Old 11-21-2006, 01:38 AM   #4 (permalink)
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Default Re: BF2142 shortcomings...part II

A new commentary. Granted I should have added it to an issue I already brought up.

Something about EA/DICE's approach to this $game prompted me to post new.

I apologize.

This blatant jazzed-up cool features game piece of dirt forced me to make a new thread.

BTW....32/32 Titan mode (16 vs. 16) seems to be about the best gameplay from what I've played.
Titan mode with more and with elite BF2 veterens gets to be a joke.
Those elite players that take huge advantage of their talent....should have been on the BF2142 design team.

Also..I ended a game with two top players with 8900 points.
I tried to take an end game screen snapshot...but was not able to do so with "printscreen."

Obviously a major hole DICE will be addressing in the upcoming patch.

Last edited by Caslon : 11-21-2006 at 02:23 AM.
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Old 11-21-2006, 04:46 AM   #5 (permalink)
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Default Re: BF2142 shortcomings...part II

sigh. I wish I would have played 1942 when it came out so I could jump on this "glory days" speech like some old fart talking about his days growing up to teenagers...

*cough cough*
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Old 11-21-2006, 08:25 AM   #6 (permalink)
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Default Re: BF2142 shortcomings...part II

It was only 3 years ago dude. You were probably playing console games or sitting on your daddys lap.
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Old 11-21-2006, 06:12 PM   #7 (permalink)
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Default Re: BF2142 shortcomings...part II

Well just over 4 years if you are talking about 1942 release date. Yep, those were the good old days.
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Old 11-21-2006, 06:32 PM   #8 (permalink)
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Default Re: BF2142 shortcomings...part II

Quote:
Originally Posted by slytiger
Well just over 4 years if you are talking about 1942 release date. Yep, those were the good old days.
Thirded.

I remember epic battles on Berlin and El Alamein being the highlights of my weeknights
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Old 11-21-2006, 07:15 PM   #9 (permalink)
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Default Re: BF2142 shortcomings...part II

Quite frankly El Alamein is the single greatest map ever. That was so awesome, due to engine limitations it was a bit sparse but that mattered not.

Desert Combat with El Al was awesome too. Maybe even more awesome, but there again '42 has the B-17. But DC has the A-10 with cluster bombs and the cannon before it was nerfed.

*splodes*
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Old 11-21-2006, 09:43 PM   #10 (permalink)
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Default Re: BF2142 shortcomings...part II

You forgot "ENEMY SUBMARINE SPOTTED!" Grim.
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Old 11-22-2006, 02:07 AM   #11 (permalink)
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Default Re: BF2142 shortcomings...part II

Ah yes..El Alemein
Funniest is two engie buddies getting in the VW buggy and driving around the entire map laying mines. They were good at that.

LOL!
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Old 11-23-2006, 11:42 AM   #12 (permalink)
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Default Re: BF2142 shortcomings...part II

Hehe Caslon. Considering you don't like 2142 or play it that much, you make a lot of threads about it
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Old 11-24-2006, 02:53 AM   #13 (permalink)
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Default Re: BF2142 shortcomings...part II

You got it...Money. EA put this out way before they should have (duuu, think Xmas had anything to do with it?) and tweeking the game is a real pain. Impossible if you are not computer literate. The patches are another pain and the game has many drawbacks as far as I'm concerned. I could go into it but I'm not up to a thesis right now. I would like the doctorate though. Anybody for checkers?
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Old 11-25-2006, 10:08 PM   #14 (permalink)
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Default Re: BF2142 shortcomings...part II

Quote:
Originally Posted by Amraam
Hehe Caslon. Considering you don't like 2142 or play it that much, you make a lot of threads about it
Actually I do play the game....often enough to know it's shortcomings.
I think my rank is Master Sgt. Silver or something...5799 points.

Besides the lag and technical shortcomings...some of the gameplay design was
treated with half the thought put into BF1942 and BF2.

Allowing the Titans to hover over silos and have lazy asses sit in the gunnery seat all game long and rain down fire over a Silo is one dumb ass game design.
You can beg Commanders not to move the Titans too much, but they ignore you. They want to sit their lazy asses in gun seats the entire damn match. Also...moving Titan ships even before shield are down still lags the game somewhat.

Another failure by the BF2142 design team was not having leet players as gameplay testers. Most design team ppl aren't leet players.
That's why it's soooo easy for advanced players to sit in their Titan
access space vents and rack up 20 straight kills with det packs and APMs.
On 48 player servers...you just don't live long enuff to run across from
the oppisite direction and toss up a nade to kill that player.
Also, have you noticed that when you drop down into the vent..the
gamecode prevents your gun from firing for a second and a half????
The enemy can be standing there and start firing at you while you
are asking "WTF...I'm pulling my trigger but nothings happening...dead.
This is not lag either. Also...you can toss a nade...see it land..then be shot dead and guess what? That nade will never go off.

One problem with all this is that DICE and EA signed a firm deal to have the game out by such and such a date. This deal was made so far back during the early making of BF2142 that DICE thought it was enough time. EA held them to their release date commitment in order to boost the all important quarterly profit report. I blame DICE for underestimating their timeframe and
I blame EA for holding them to it. This game was released about 6-8 months too soon IMO.
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Old 11-26-2006, 04:55 AM   #15 (permalink)
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Default Re: BF2142 shortcomings...part II

Quote:
Originally Posted by Caslon
Allowing the Titans to hover over silos and have lazy asses sit in the gunnery seat all game long and rain down fire over a Silo is one dumb ass game design.
You can beg Commanders not to move the Titans too much, but they ignore you. They want to sit their lazy asses in gun seats the entire damn match. Also...moving Titan ships even before shield are down still lags the game somewhat.
That's actually a decent part of the gameplay, and the whole idea of the titan guns. It can only do that for one silo, and you can easily destroy the titan guns. And if a commander is just sitting in a turret gun shooting a silo the whole match, then that team is minus a commander, and thus the enemy has an advantage.
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Old 11-28-2006, 04:14 AM   #16 (permalink)
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Default Re: BF2142 shortcomings...part II

Ya...well..to me, the Titan seat gunners interval of non-fire is way too short (for their guns to recycle). By the time anyone attempts to get that Silo again....that hovering Titan ship kills all nearby Silo..again. It'd be nice if there was a little cover under or around each Silo (besides the large cargo containers).
Some Silos have no such cover.

I'd have an area directly at the Silo for cover. Why? Because there's no time to run for cover.
A Titan rein of death from above would still kill everything around the Silo..but how about a little
bitty Silo rabbit hole for ONE guy to remain alive..heh.

I just don't like the game design attraction for every Commander to move the Titan over Silos so that 2 or 3 can just sit there the whole match targeting one silo.

Also, I'm still learning about this game. Can you aim up any weapon at those powerfull "rain of death" Titan guns to negate them for awhile? I've seen the topside AA guns destroyed by an Engie while he is on the enemy Titan.

Last edited by Caslon : 11-28-2006 at 05:09 AM.
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Old 11-28-2006, 11:29 AM   #17 (permalink)
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Default Re: BF2142 shortcomings...part II

Quote:
Originally Posted by Caslon
This game was released about 6-8 months too soon IMO.
Amen. I've ranted 'till I'm blue in the face over at EA forums, and it's probably not doing a whole lot of good.

There are probably 150-200 bugs and design shortcomings and they've only just begun to address a handfull of them.

Some of the shortcomings are just absurdly obvious, such as the inability to save your loadouts. Were you able to save loadouts int BF2/1942?

You have either got to be one dumb SOB, or being pushed so hard by your boss that you've got the whipmarks to prove it, in order to leave out something so patently obvious.

One of my more recent complaints has been the Ganz HMG unlock. I worked hard to get it, and really looked forward to getting my hands on it. Now, after 4 days of using it, and missing all of my targets, I've dropped back to the stock support guns.

Talk about a disappointment. Who tested this crap? Who came up with the idea of making a gun that is only a little more powerful, but making it inaccurate and with a zany-ass scope that makes my targets difficult to see?

How much you wanna bet that gun will never be tweaked?
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Old 11-28-2006, 12:37 PM   #18 (permalink)
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Default Re: BF2142 shortcomings...part II

Medic...I surged ahead quickly and got the beefier Baur- heavier assault gun.
Plutonium bullets...heavier beefier gun.

Maybe....so far...it don't seem that much better then my first Assault gun unlock. It's the short range gun upgrade.

heh, you can't expect huge jumps in any advancement in BF2142....

Count on 35% of ppl not bothering to join a squad.