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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#23 (permalink) |
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We certainly have!
217.142.135.244 standard port ![]() I have been away all weekend though so did not have a chance to d/l it yet.
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![]() "You often find drummers have amazing memories, they have to remember long musical phrases as pure data, its almost binary" |
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#25 (permalink) |
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Master Warrant Officer
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Ok, so someone does have to be in the arty at the moment and they have to say arty ready before you spot. Very helpful
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"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety." -Ben Franklin |
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#26 (permalink) |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,275
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Great mod, even when I was being pounded nonstop by all the tanks, it still made me go back; knowing I could actually kill the tank that was shooting me makes it worth respawning.
That being said, wow there is alot of armor! And it respawns so quickly. After playing maps like Guardian, Highway to Hell, and other tank/plane maps, it makes infantry feel somewhat insignificant. I found myself having to choose the AT class 4/5 times that I spawned. The level designs are awesome though. I like all the grass and shrubbery, it makes having to cross an open field that much easier. I only ran into two problems entire time were significant. The first one I found was that you won't hit crap if you don't have a decent connection (<120 ping). This is not the developers problem, but merely a warning to anyone with slow connections; expect to die alot as the enemies run circles around you and you fire wildly behind them. It can get annoying, but its still good fun The other problem is one that I thought could easily be fixed in the next patch version. This is the vehicle entrence "bug". I found myself having to run in cirlces around the car/tank trying to get in. It appears that you can only enter a vehicle from the side or top, and at a specific angle. Getting in from the back or directly in front will not work. This is a minor issue and really doesn't effect the gameplay aside form the waiting period. These guys made a great mod, and some aspects are even better than BF2 I think. Most of the weapons are powerful and accurate and you get a sense that you can survive on the battlefield, even if your outmatched.
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It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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#27 (permalink) | |
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Join Date: Feb 2003
Location: The Shire of Wilts
Posts: 3,508
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Quote:
Great looking mod will have a proper play when I get home from work ![]() |
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#28 (permalink) |
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Join Date: Aug 2003
Location: O-O-O-O-Oklahoma, where the wind comes sweeping down the plain.
Posts: 2,978
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This mod is awesome. For those who don't like vehicles, you must try the "Fallen" map. It's very intense. You will be running along and almost step on someone (right before they shoot you).
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#29 (permalink) | |
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First Lieutenant
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I ran into this as well...glad someone else experienced it |
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#30 (permalink) |
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Command Sergeant Major
![]() Join Date: Sep 2002
Posts: 720
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maybe they intended it that way to be realstic? that is what i figured... you don't normally enter a vehicle from the hood/front, you gotta go to the door... it seemed to me that is how they did it but it could be coincidence....
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#31 (permalink) |
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Join Date: Aug 2003
Location: O-O-O-O-Oklahoma, where the wind comes sweeping down the plain.
Posts: 2,978
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In case anyone is interested, we are having a little POE-fest on the -=NC=- server tonight.
-=NC=- BBQ (Sloppy Seconds)BF2 POE Mod 63.209.33.102 -=NC=- Teamspeak ts5.clanservers.com:8777
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#34 (permalink) | |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,275
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Quote:
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It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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