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General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related.

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Old 08-29-2006, 01:21 PM   #21 (permalink)
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Default Re: POE mod Saturday

I'm gonna get it tonight, that arty does indeed looke awesome
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Old 08-29-2006, 02:33 PM   #22 (permalink)
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Default Re: POE mod Saturday

Your clan has a server running with it, right?
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Old 08-29-2006, 02:49 PM   #23 (permalink)
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Default Re: POE mod Saturday

We certainly have!

217.142.135.244 standard port

I have been away all weekend though so did not have a chance to d/l it yet.
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Old 08-29-2006, 03:25 PM   #24 (permalink)
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Default Re: POE mod Saturday

Great. You'll be seeing me, although the server provider is swedish
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Old 08-29-2006, 03:31 PM   #25 (permalink)
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Default Re: POE mod Saturday

Ok, so someone does have to be in the arty at the moment and they have to say arty ready before you spot. Very helpful
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Old 08-31-2006, 11:09 PM   #26 (permalink)
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Default Re: POE mod Saturday

Great mod, even when I was being pounded nonstop by all the tanks, it still made me go back; knowing I could actually kill the tank that was shooting me makes it worth respawning.

That being said, wow there is alot of armor! And it respawns so quickly. After playing maps like Guardian, Highway to Hell, and other tank/plane maps, it makes infantry feel somewhat insignificant. I found myself having to choose the AT class 4/5 times that I spawned.

The level designs are awesome though. I like all the grass and shrubbery, it makes having to cross an open field that much easier.

I only ran into two problems entire time were significant. The first one I found was that you won't hit crap if you don't have a decent connection (<120 ping). This is not the developers problem, but merely a warning to anyone with slow connections; expect to die alot as the enemies run circles around you and you fire wildly behind them. It can get annoying, but its still good fun

The other problem is one that I thought could easily be fixed in the next patch version. This is the vehicle entrence "bug". I found myself having to run in cirlces around the car/tank trying to get in. It appears that you can only enter a vehicle from the side or top, and at a specific angle. Getting in from the back or directly in front will not work. This is a minor issue and really doesn't effect the gameplay aside form the waiting period.

These guys made a great mod, and some aspects are even better than BF2 I think. Most of the weapons are powerful and accurate and you get a sense that you can survive on the battlefield, even if your outmatched.
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Old 09-01-2006, 08:47 AM   #27 (permalink)
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Battlefield 1942 Re: POE mod Saturday

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Originally Posted by Random Ping
This is the vehicle entrence "bug". I found myself having to run in cirlces around the car/tank trying to get in. It appears that you can only enter a vehicle from the side or top, and at a specific angle. Getting in from the back or directly in front will not work.
I just tried and had no problem getting into cars tanks etc from any direction
Great looking mod will have a proper play when I get home from work
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Old 09-01-2006, 11:58 AM   #28 (permalink)
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Default Re: POE mod Saturday

This mod is awesome. For those who don't like vehicles, you must try the "Fallen" map. It's very intense. You will be running along and almost step on someone (right before they shoot you).
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Old 09-01-2006, 05:26 PM   #29 (permalink)
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Default Re: POE mod Saturday

Quote:
Originally Posted by Random Ping
The other problem is one that I thought could easily be fixed in the next patch version. This is the vehicle entrence "bug". I found myself having to run in cirlces around the car/tank trying to get in. It appears that you can only enter a vehicle from the side or top, and at a specific angle. Getting in from the back or directly in front will not work.

I ran into this as well...glad someone else experienced it
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Old 09-01-2006, 06:01 PM   #30 (permalink)
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Default Re: POE mod Saturday

maybe they intended it that way to be realstic? that is what i figured... you don't normally enter a vehicle from the hood/front, you gotta go to the door... it seemed to me that is how they did it but it could be coincidence....
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Old 09-01-2006, 06:34 PM   #31 (permalink)
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Default Re: POE mod Saturday

In case anyone is interested, we are having a little POE-fest on the -=NC=- server tonight.
-=NC=- BBQ (Sloppy Seconds)BF2 POE Mod 63.209.33.102
-=NC=- Teamspeak ts5.clanservers.com:8777
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Old 09-01-2006, 08:44 PM   #32 (permalink)
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Default Re: POE mod Saturday

What time?
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Old 09-01-2006, 09:45 PM   #33 (permalink)
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Default Re: POE mod Saturday

We have members from east to west coast. It ususally picks up around 8-9pm central time.
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Old 09-01-2006, 10:16 PM   #34 (permalink)
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Default Re: POE mod Saturday

Quote:
maybe they intended it that way to be realstic? that is what i figured... you don't normally enter a vehicle from the hood/front, you gotta go to the door... it seemed to me that is how they did it but it could be coincidence....
That point had also crossed my mind after I wrote it. Either way, I hope everybody knows about the door thing, in case they haven't experienced it yet.
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