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Old 08-02-2005, 09:06 AM   #1 (permalink)
yantri
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Default bf2trends.com : viewing player statistics over time

Greetings! I've been looking at all these websites showing player statistics (bf2s.com being my favorite) and thought of another idea.

In brief, a service that captures player stats on a daily basis, and generates some cool graphs showing trends in scores, kills, deaths, cp captures, etc. I personally think is much cooler than simply viewing current stats. I want to know the rate of my progress, which of my friends is progressing faster than me, etc.

So I'm working on bf2trends.com and thought you guys here in the bfnation.net forums would make good testers :) I'm not going to post anywhere else for a while, and am hoping you can give me some feedback, tips, and suggestions.

Everything is ready, from the engine that grabs stats daily, to charts that are dynamically generated. Now all I need is to start capturing trends for those who are interested. And yes, I did it all on my own :)

For more:
http://www.bf2trends.com

Thanks for taking the time to read this post.

-- Hoshi.
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Old 08-02-2005, 10:34 AM   #2 (permalink)
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sweet. i'm looking forward to my first report
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Old 08-02-2005, 01:52 PM   #3 (permalink)
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very good idea. I signed up
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Old 08-02-2005, 02:29 PM   #4 (permalink)
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I was wondering when something like this would be created, looks very good already. Let me know when you're ready for a public release (dropping an email to mrhahn @ BFNation.net is probably the easiest way) and I'll be sure to front page it.

Out of interest, do you have adequate hosting at the moment? I imagine that a BF2 site that's main focus is images could quickly run through its usage allowance, which is where I might be able to help you out. Again, drop me an email if you're interested.
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Old 08-02-2005, 04:42 PM   #5 (permalink)
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Thanks! Yeah I'm good as far as bandwith goes. Atlease for the moment I'm allowed 80GB / month. I'll be keeping a close eye.
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Old 08-02-2005, 04:54 PM   #6 (permalink)
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Cant see the page at work :/

Will try when I get home, looks very intresting and useful
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Old 08-02-2005, 06:26 PM   #7 (permalink)
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Great idea, thanks for doing this! One suggestion: the derivative of score is more interesting that score itself. Ie: don't show me a graph of my points, show me a graph of my points/hour so I can see how fast I'm improving.

You may also find the stats analysis I did on player performance interesting as a way to compare individual trends from the global average.
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Old 08-02-2005, 08:52 PM   #8 (permalink)
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KuranesGrey, I agree. I have already started work on graphs showing the rate of increase in player score. Also working on ones showing amount of time played, which when combined with score, show performance. Thanks for the ideas!
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Old 08-02-2005, 09:20 PM   #9 (permalink)
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Can't sign up cause i havent played for 24 hrs?
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Old 08-03-2005, 12:05 AM   #10 (permalink)
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Splintercell : initially the server tracked accounts that have atleast 24 hours of *total* gameplay (the amount of time spent playing the game). Since the trend server fetches stats everyday, (hopefully for years to come) it would be a waste for it to continue capturing stats for inactive accounts.

This avoids tracking accounts which have a mere 2 mins of play time and which may never be used again. The notion being that if you have played on that an account for 24 total hours, chances are you will continue using your account.

Anyway, I reduced the limit from 24 hours (which seems like a lot for some active players) to one hour. In short, you have to have played on that account for atleast an hour for it to be tracked by the trend server. Any thoughts on this limit?
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Old 08-03-2005, 12:07 AM   #11 (permalink)
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Cool idea, it may help point out those that are exploiting the system also.
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Old 08-03-2005, 02:46 AM   #12 (permalink)
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Couldn't you just have a script run once a day that deletes tracking accounts that haven't had any activity in the past *X* days?
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Old 08-03-2005, 02:56 AM   #13 (permalink)
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Hm. Idve left it for 24... It takes,..What, 7 hours for the average person to hit Lance Corp? Iunno. I DEFINATELY understand what your saying about wanting to avoid the 'chaff' accounts, I wouldnt be ticked if you left it at a day...
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Old 08-03-2005, 05:58 AM   #14 (permalink)
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awesome idea.
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Old 08-03-2005, 08:28 AM   #15 (permalink)
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Bet you get this running faster and better then the actuall game.

heh





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Old 08-03-2005, 09:32 PM   #16 (permalink)
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I'm trying to sign up and it keeps saying:

"The player id/nick you entered could not be found. Please try again."
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Old 08-04-2005, 12:28 AM   #17 (permalink)
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aah thanks - you helped me catch a bug. you have a 7 digit player id which the server rejected. Will work for you now :)
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Old 08-04-2005, 12:31 AM   #18 (permalink)
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live idea

dead link
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Old 08-04-2005, 01:45 AM   #19 (permalink)
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dead link ... or bad connection?
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Old 08-04-2005, 02:55 AM   #20 (permalink)
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awesome, I just signed up.
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