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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#22 (permalink) | |
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Corporal
![]() Join Date: Jul 2005
Location: South Florida
Posts: 186
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That's a fine ambition. I wish you luck in your endeavor. (Don't tell anybody the computers can do math...shhhh.)
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#23 (permalink) | |
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Corporal
![]() Join Date: Jul 2005
Location: South Florida
Posts: 186
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EDIT...85 now... ![]()
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#24 (permalink) | |||
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But 80 degrees Celsius seems a little bit too warm, even for florida in april. The formula is F-32*(5/9) I think it should be around 20-30 degrees, maybe even in the fourties. Don't forget, water boils at 100 degrees Celsius
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#26 (permalink) | ||
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Sergeant
![]() Join Date: Sep 2003
Location: Manchester, England
Posts: 340
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Aviator (Pilot) 132 33 297 0.56 13.36 Can't say I'm overly impressed. :/
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#31 (permalink) | |
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Corporal
![]() Join Date: Jul 2005
Location: South Florida
Posts: 186
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#33 (permalink) |
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Join Date: Feb 2003
Location: The Shire of Wilts
Posts: 3,508
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I was playing on operation clean sweep tonite
Thats my fav map but its ruined when they are loads of expert pilots there. You cant cap flags you just get bombed or shot away As soon as the flag goes grey they are on you The AA is still too weak, 2 hits wont bring down a jet or helo. And some of the pilots just seem to have a magical sense of where you are and i know its not because of UAV Many a time Ive been flat out in the buggy, turn a corner and bang a face full of bombs, it makes me wonder if they are doing something they shouldnt be :/ |
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#34 (permalink) | |
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Command Sergeant Major
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like we said before, most good pilots will memorize where the AA emplacements are by heart. if your in a vehicle u are in trouble, because all vehicles show up as big boxes on the jets HUD. and personally, i think the buggies are the easiest thing to kill in the game (aside from boats) if u know how to lead them they are easy to kill. i hate clean sweep myself... and im a jet pilot, it just seems unfair to the ground pounders... on other maps at least there are better terrain defenses, gives me a better challenge. and i only fly fighters, so that helps infantry and ground pounders a little (the bombs arnt as lethal or have the spread) |
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#37 (permalink) | |
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Staff Sergeant
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get all 3 on the deck at once. w00t. Call the Ball... The AF doesn't have the F/18... nothing compares... Drink Up AF peeps.. I'm just busting your ballsThe Aircraft in BF2 piss me off to much to even try... hit the AB and you get a tighter turning radius.. what is up with that.....
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#38 (permalink) | ||
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Corporal
![]() Join Date: Jul 2005
Location: South Florida
Posts: 186
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Air Force wings are made of gold. I don't know but it's been said, Navy wings are made of lead....count off...heh heh heh heh COUNT OFF...heh heh heh heh break it on down.... Muhahahahahahaha Muhahahaha.Rambo Medic: I'd be happy to spar with you on an empty server. It's good practice, especially since the failure/success frustration ratio won't be a factor. Yet, I can also tell you exactly what I'd do. Firstly, I'm going to try to observe you. In a spar, you won't be working the map according to your own style, so this won't be as big a factor. In a game, I'm going to watch your proclivities, details like; which airstrip do you use to rearm, which direction do you tend to approach it, are you left-handed (which I am), or right handed (do you feel more comfortable with clockwise, or counter clockwise turns), do you run at one speed and rely on afterburners, do you understand how to gain altitude, do you approach WITH altitude, or are you two-dimensional in your thinking? Using what I've observed, I'm then going to try to ambush you. Ideally, I want altitude on you and to be inside your turn - as you turn you turn into my fire. I'll probably be lying in wait off the map, slightly with the "return to your post" alarm blaring at me, higher than you, pointed the way you're flying at a lower speed. Ideally, I'll see you flash by slightly below me. I'll pick up speed trying to get a position on your rear "quarter panel". I'll have my heat seeking missiles OFF so as not to set off your radar. I'll then go for a one-second lock on your engine, and when I get it will fire two missiles and lean on my gun trying to rake the side of your plane - send a stream of bullets almost parallel to your line of flight, hopefully on the side you'll turn in to. I'm not after a kill, but I'll take it. I want to damage your plane enough to make you antsy - defensive, so you'll run. If you use your afterburners and turn, I can follow you by your contrails. Most in-game pilots rely on their opponents making a verticle escape. They want you to climb straight up with afterburners, because they know when you hit 1000m, you'll lose control of your aircraft. I figure that'll happen, but I'm not going to follow you. I'm figuring you'll head for your airstrip and try to bump up your hitpoints. I'll set up another ambush with it mind how I've seen you use the airstrip. So, you can see I'll be trying to set you up at a disadvantage - all things not being equal. Ah...but if you're too smart for that...say instead of opting for a verticle climb, you have some maneuver savvy. Then, I'll stay on your ass. I've got four more missiles. I'll turn them off again, and fly with you. This is where the skill comes in. My goal is to outfly you. If you believe I'm on your six, you'll maneuver. If I can really fly, it becomes follow the leader. My goal then is to literally fly you into the ground, or into an object on the map. There's no points in that, but you have to respawn, and now I know where to find you. Okay...you've been practicing and you know a handful of manuevers pilots should be able to execute; the loop, half-loop with a level-out, wing-overs, and of course a combination of these. Your object is to lose me. To me, it's fifty-fifty, you stand as good a chance to succeed, as to fail, so now I'm waiting to see if I should break off and reapproach, or "guess" where you'll be. You're doing the same. If I break off, you'll be guess-timating where I want to be, and trying to set up your own ambush. Defensively - the roles are reversed. Let's say you get an ambush off on me. I'll immediately execute a set of maneuvers with the intent to defy your imagination. Being left-handed, and comfortable with the opposite movements of right-handed people, this isn't that difficult most times. Sometimes, you get this pilot that won't fall for anything, or has good anticipation. The only thing you have left here is your intuitive knowledge of the map. My object will be to turn it into an obstacle course. I'll be trying to power dive, and contortion turn around smokestacks, toward mountain ridges, under bridges, whatever presents itself. One thing I'm aware of, as long as you're chasing me, you're not bombing my team. So, the longer I can keep you in this chase, the longer my team can work unhindered by you. I don't really care if I score points. I just want to keep YOU from scoring. You'll only get two points if you hit me. If I screw up, and hit something, all that work you did results in no points. Same for me. If you get bored and stop chasing me, I'll be back ambushing you again. When I fly the other jets are my targets. It's how I play. That's why my "pilot stats" read as they do. I've flown many a jet into the ground - no points. And, I've spent entire games as a target some pilot becomes obsessed with - no air attack on the ground for my team. This is why people tossing stats around annoy me. Anybody can bomb a spawn point. Outflying someone, and keeping them out of the game isn't reflected in YOUR stats. SO, that's my strategy as well. The most important thing for you if you fly against me is to be able to do a set of maneuvers, and to be able to mix them up. You must know the map, as well. Where is everything? I ignore AA implacements. I'm usually not there long enough for them to get a hit. Mobile AA you just have to live with. Not flying straight and level, allowing your movement to be your defense is really all you need most times with those. Though, you have to take your hits as they come, and not let it get you off your game. I don't attack pilots as they run to get in their planes. I don't bomb, or shoot down planes trying to take off. This may be a WWI, gentlemanly thing to do, and rabid point grabbers wouldn't dream of it. I will pick you up as you exit your airbase, though. So, how you do that is important, too. One thing I do when I respawn is man an AA implacement knowing the enemy pilot will be coming to the hangar to try to hit me before I takeoff. I never takeoff in a long run down the runway. I always bank, roll, afterburn halfway down...mix it up. I don't make straight for where I think the enemy will be...patience...set up the ambush. Two things work for you they say, altitude and speed. Altitude gives you a clear run on an enemy's rear. You can usually see them, and they can't see you. Speed works both ways. Fast and slow. I'm sure |