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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#21 (permalink) |
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Join Date: Aug 2002
Location: Deep inside the Earth.
Posts: 4,447
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I've tried commander maybe once or twice and am somewhat familiar with it.
I fully appreciate the Commander role. I'm hazy on some aspects of it. I'm not a complete BF2 player. I know when to haul ass from incoming. It's true I sometimes don't pay attention to what the Commander conveys on the mini map. You can bet your BF2 butt on my flag capping..teamwork....team winning skills. I'd rather have 1 of me on my team over 10 that is good at Commander and lords it over me. No offence to anyone. |
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#22 (permalink) |
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Join Date: Aug 2003
Location: O-O-O-O-Oklahoma, where the wind comes sweeping down the plain.
Posts: 2,958
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I'm not trying to discount your flag capping skills; only saying that in this game a good commander can make a huge difference in the outcome of the game and if you are good at working with the commander then that can only make you better.
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#23 (permalink) | |
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Staff Sergeant
![]() Join Date: Jan 2006
Posts: 279
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#24 (permalink) |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,270
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Back to the uav, anyone else notice that the uav plane looks a little flimsy, like it could be run through, no problem. The concept to me seems fun and realistic, but it may turn out to be an anoyance, especially if you can't get anything up in the air to protect it from being constantly demolished.
And Caslon, yes its all about capping flags (many teams forget this), but I am very glad to have a good commander because a good commander can get you uav sightings, supplies and artillary so that when you pull out the John Wayne moves, you'll know your only fighting 5 on 1 instead of 15 on 1.
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It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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#25 (permalink) |
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Staff Sergeant
![]() Join Date: Jan 2006
Posts: 279
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I had read that they where going to tweak the UAV so that it was not so easy to be taken out but it still will be...
Like make it take a few more hits, somewhere they talk about being able to take it out in a mater of shots form small arms fire...Now one would think that a real UAV would go into evasive manuavers once it sensed being engaged...This does not seem to be the case in BF2 since it looks as if it will be on a circular track whilst deployed... So having it be a little tougher than a real one would most likely be a even trade off for game play and realism.... |
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#26 (permalink) |
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Private
![]() Join Date: Sep 2005
Location: San Diego, CA
Posts: 81
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Real world UAVs are not capable of radical evasive manuvers for the most part. Almost all of them are designed for relatively low speed operation and are limited to very low bank angles.
None that I know of are capable of 'evasive' manuvers on their own as a result of hostile fire. That would require some sort of sensor to detect, classify and track incoming fire and then modify it's route accordingly. That may be available on the UCAVs but UAVs require pilot intervention for that sort of thing. |
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#27 (permalink) | |
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Staff Sergeant
![]() Join Date: Jan 2006
Posts: 279
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I also found this "UAV conducting RSTA missions fly at altitudes safe from small arms fire." Located in in this article http://fas.org/spp/starwars/docops/fm44-100fd/ch2.htm |
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#28 (permalink) |
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Private
![]() Join Date: Sep 2005
Location: San Diego, CA
Posts: 81
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True, thay have a rudimentary 'AI' if you will but it is limited. They generally have some sense and avoid capability (New Army UAV has S&A for lightning) and are capable of automated search and track but weapons enganements to my knowledge always requires pilot intervention.
Most UAVs are capable of performing their mission almost exclusively by themselves if desired, from take off to mission performance to landing. this includes things such as target classification and identification using SAR or EO/IR payloads. They are capable of reaquiring a data link if they go into 'lost link' status (i.e. their data connection gets interrupted) so yes they have som eautomated capabilites. from my experience in UAVs, I have yet to see any defensive capabilites such as auto-evasion based upon incoming fire. Other peoples UAVs may have that capability but it is probably very limited since that means adding systems to detect and classify incoming fire and then manuver to avoid it. this translates to added weight which means less payloads or weapons that can be carried aloft. |
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#30 (permalink) |
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Private
![]() Join Date: Sep 2005
Location: San Diego, CA
Posts: 81
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Caslon,
Doubtful, the only real 'sense and avoid' that is present on unmannned platforms is on UCAVs which are different than UAVs. UCAVs are capable of classifying targets ahead of their flight path and altering their flight path if a given target is a threat. They will do this automatically as they fly without pilot intervention. Their avionics and software is much more advanced than most UAVs. UAVs could easily have a simple 'sense and avoid' based simply on taget type similar to UAVs but it would depend upon the UAV having a sensor capable of automatically classifying a target as a threat. The MQ-9 for instance (Predator B) has a Lynx SAR (synthetic Aperature Radar) that will search automatically and classify and identify targets automatically. So it wouldn;t be a stretch to say that you could program it to stay out of the enagement range of a SA-15 for example if it found one in the course of it's search. Again, to me 'sense and avoid' if the ability to detect incoming fire and manuver to avoid that incoming fire and no unmanned system that I have seen posesses that. It is possible that UCAvs may posess that ability but UAVs typically rely on altitude and the fact that they are small and hard to detect to avoid fire. |
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#31 (permalink) | |
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Command Sergeant Major
![]() Join Date: Sep 2002
Posts: 720
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