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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#1 (permalink) | |
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First Sergeant
![]() Join Date: May 2005
Location: Pennsylvania - USA
Posts: 578
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Quote:
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Have a nice day! |
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#7 (permalink) |
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Join Date: Aug 2002
Location: Deep inside the Earth.
Posts: 4,782
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Regular BF2 could use some more minor tweaking.
I'm tired of medic manipulators getting super high points and medals at end of round because they got brownie points for using damn paddles. I bust my butt capping flags which is twice as hard and takes 10 times the skill and wherewithall to do it successfully for your and our team win. |
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#8 (permalink) |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,293
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There still seems like an excessive amount of problems in the original game, like the red/blue tag bug, uncappable flag bug, random crash to desktop bug, friendly-seeking missles bug (or maybe they planned it that way?), etc., so it does not surprise me that another patch is coming.
For the next patch, it would be nice to have a city map with only infantry and jeeps/trucks, since no one ever plays anything but medic and spec ops, I get tired of having to be the only antitank guy against two tanks and 3 apcs, while still having to cap every flag. If people only want to run around grenade-launching everything, maybe a map designed for this would allow them to have all the Unreal tournament action they want, and allow the rest of us to play the game the way it was meant to be played.
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It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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