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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#1 (permalink) |
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First Sergeant
![]() Join Date: May 2005
Location: Pennsylvania - USA
Posts: 578
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Now that there is no TK issued to commander for arty kills, are you seeing more commanders just throwing caution into the wind and firing away?
The no TK thing is just an open call for commanders to drop arty where ever the hell they want to now.
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Have a nice day! |
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#3 (permalink) |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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Whats so funny is people get pissed for being tked from artillery when i think it is there fault for not looking on the map and listening; that artillary is heading their way. I killed like 5 teammates one time as they rushed in to cap an enemy flag as my artillery was about to hit....i mean blame the commander for everything (tks, wins, and loosing). I am for one glad TKs aren't counted against the commander, because it was hard for a commander to get a lot of points with accidental tks. This is why i quit commanding, but now I like to command every so often. I think some new commanders don't care, but veteran commanders want to do well and get points, and that means not killing ur men, because they are important to wining.
I also think engineers have gotten the shaft in this game along with snipers...engineers do not need to loose points or get puinished for mines blowing up their teammates, because they can't look down on the ground. So whenever i play engineer i rarely ever use mines, because i always end up getting a tk because of leaving one somewhere. |
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#4 (permalink) |
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Warrant Officer
![]() Join Date: Oct 2002
Location: Southern BC, Canada
Posts: 825
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i've found that commanders are even quicker on the trigger (or just don't care). Since the patch I think I have had more arty called into the flag that I am already at and trying to flip the flag. Rushing into an arty strike is one thing but having arty drops come in after you are attempting to cap a flag is just damned annoying. Before the patch, I would occasionally drop arty in if it was 'worth' it, as in, the UAV shows a concentration of enemies at a flag but there is 1 friendly, sorry friendly but arty is coming in anyway. Since the patch, I've had my entire squad including myself wiped out by arty that was called in after we were in the capture zone more times than I care to count. I don't think they should have changed the tk issue for arty barrages. Certainly there is a lot less consideration given to placing an arty drop with the new patch.
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#6 (permalink) |
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First Sergeant
![]() Join Date: May 2005
Location: Pennsylvania - USA
Posts: 578
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Gort, that was what I was talking about. It happens to me more and more. It really sucks having your entire squad at a flag getting ready to cap it and have your commander drop arty on you.
Commanders just aren't cautious anymore. There is no more penalty for being stupid.
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Have a nice day! |
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#8 (permalink) |
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Second Lieutenant
![]() Join Date: Mar 2003
Posts: 1,472
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I think commanders should lose around 10 points for each TK.
If you tk as a commander your just a really bad commander. And I also think that if you don't get 1st place as commander you shouldn't be allowed to be commander the next round. Its so easy to rack up lots of points with the commander. I hate it when I see commanders runnning and gunning instead of hiding in a little corner and commanding fromt here. When I play as commander I hid somewere near my toys as an engineer and I just go prone and stay there and play the whole game throu the Caps Lock menu and I never fight. its kinda funny when you get artilleried in a chopper |
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#9 (permalink) | |
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Master Warrant Officer
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Quote:
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"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety." -Ben Franklin |
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#10 (permalink) | |
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Join Date: Jun 2005
Posts: 1,455
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Since the commanders points are only awarded through efforts of his team, Im not seeing the validity of the statement. Could I get a clarification? |
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#11 (permalink) |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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its not that easy to miss your teammates since artillery fire is never really on the mark and you can't always count on your teammates looking on the map at the location for the artillery strike. They end up running right into it.
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#12 (permalink) | |
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Second Lieutenant
![]() Join Date: Mar 2003
Posts: 1,472
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#13 (permalink) | |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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No offense but you sound like someone braging about how good they are. Just because you are an excellent player, that is far from the average player's performance and therefore your individual performance cannot be used to judge what kind of score the commander should get. Not to mention what score a commander should get in order to be worthy of commanding again. You also say you've never gotten #1 in normal play...so that means your ideals of what a commander should be at is off. It's so easy to see peoples rankings with stat retrievers now. Even the highest scored people around 160,000 don't always have a positive kill to death ratio.
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#14 (permalink) |
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Second Lieutenant
![]() Join Date: Mar 2003
Posts: 1,472
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Sorry, thats not what I was trying to say.
I'm actually pretty bad and I don't play too often, But when I play as commander it becomes more or less easy to get 1st place and I'm just saying its rediculous when commanders get 10th or 15th place. Commander mode is a really cheap and easy way to get lots of points, and now with this no TKing thing its become even easier. I presonally think commander mode was a bad idea because I hate artillery, you can't go prone and wait it out, it come out of no where, ruins good battles and its a easy way to rack up huge amout of points. It kinda ruins the game for me, or at least thats how I see it. |
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#16 (permalink) |
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Second Lieutenant
![]() Join Date: Mar 2003
Posts: 1,472
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I'm saying that the TK imunity for commanders was unnecissary since they already could rack up lots of kills and now they can rack up lots more.
I think artillery should be taken out of the game, its really frustrating and annoying for me. You fight and you try and the suddenly BOOOM and you got blown to the moon (its kinda intersting to see where you land thou ) |
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#17 (permalink) |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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yeah, well this all happens on a real battlefield to some extent. there is real artillery. its no worse than the boom from a tank at point blank range. just because you don't like it doesn't mean it should be done away with. i mean jeez why don't we just take away all the guns while were at it and run around fighting with knives only, because it sucks getting shot. No wait it sucks getting knived too, lets have no weapons and jump off buildings on top of each other to kill. "It's raining men"
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#18 (permalink) | |
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Join Date: Aug 2002
Location: Deep inside the Earth.
Posts: 4,782
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Commanders rarely "rack up lots of kills." Ever check end game stats? Commanders don't ever win end game medals. They are a different class of player...medals aren't their bag. "We're so happy you found us". ![]() |
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#19 (permalink) |
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Join Date: Jun 2005
Posts: 1,455
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Right. Unless the patch changed a lot of things:
-Commanders get no points for Arty kills. Ive not played commander since the patch, has that changed? -Commanders are awarded points based off the average point spread of the players on his side. If his side wins, he gets that multiplied x2. In laymans terms: If the commander loses, his score will be mid-range. (Average of all players) If the commander wins, His score will be near the top. (2x the average) So my confusion is what is the talk of commanders getting points for being commander? Arty Kills= zero points Supply Drop=zero points Spyeye = zero points Radar scans =zero points Issuing commands = zero points The only reason a commander does ANY of these things, is to influence his side to win. Thats it. |
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#20 (permalink) |
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Second Lieutenant
![]() Join Date: Mar 2003
Posts: 1,472
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I got in 1st place around 4 times playing as commander withought shooting a single bullet, but it was before the patch so it might have been different. Unless I really screw up I usually get in the top 5 but I haven't tryed since ht patch some I guess your right, its different now
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