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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#1 (permalink) |
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Private
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Okay, I'm a competitive ET player who recently got BF2 since it seems interesting, now, I was wondering how much this game is actually played competitively.
As far as I can see, it has some serious drawbacks for that: The unlock system basically makes clan matches unbalanced with rewards to the clans who spent a ridiculous amount of time point whoring on publics, rather than the clans who are actually better at the game itself. Second, The huge team size needed to realistically play a game(8v8?), not many clans will survive that long because of this, which will make the competitive scene die quicker. LAN's are hard to organize for that team size, too. And finally, the totally screwed up aiming/accuracy system, which I have a special rant about below. Now, I didn't get to play BF1942 or vietnam(didn't have a good enough net connection back then), so I don't know how they were in that respect and would appreciate somebody to enlighten me on that, too. Now about the AIMING system, it sucks. I wish I could be a bit less blunt about this but I find it hard to put it any other way. The game, from my experience does not require any aim. Apart from the "best gun wins" syndrome which is not that bad in BF2, The bullet spread is just way too huge. The fact that the game rewards making yourself stationary(prone) seems a bit weird to me. As it is now, it's all about going prone first and getting the lucky shots in, since the deviation is ridiculous when not prone, not to talk about moving, which only works at close quarters. Tracking a moving target is super easy since there is only one moving speed which is quite slow. Also wtf is up with bunny hopping, tracking someone who is just jumping is easier than somebody who is running because you cannot change direction in jump so I can easily calculate your trajectory. Why do people use it, or worse, complain about it? Now, I'm not using it, mostly because I never actually seen it work against me, but this is a stupid tactic that recieves more attention than it deserves tbh. I would like to hear more thoughts and comments about this so feel free to share. |
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#2 (permalink) |
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Private 1st Class
![]() Join Date: Jul 2005
Location: Tempe, Az
Posts: 120
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you just have to know how to fight with the system. its not bad, its just not the CS spray where you can follow your bullet trials for headshots. i personally have a style where i run at guys while shooting, it works sometimes, as long as i am my unlocked SF, which is te best spray and pray gun theere is in BF2. in respect to matches, i agree. you'd have to have 8 hardcore guys to play a decent match, 16 would be better, but i wanna hear about the first 16 v 16 clan match.
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#3 (permalink) | ||||
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General
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#5 (permalink) | ||
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Private 1st Class
![]() Join Date: Jul 2005
Posts: 148
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Quote:
Battlefield: 2: Match Training =]GAF[= vs. AWOL Training, 06.10.2005 Thu Server IP: 85.236.100.173:16567 Player per Team: 14 Will be 16v16 if they can get another couple of players Already had a few similar, but normally its 8v8 or 10v10 Quote:
Many clans have been around since the original BF, if not even earlier, and most ladder based matches have always been this size. |
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#6 (permalink) | |
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Private
![]() Join Date: Jul 2005
Posts: 60
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Quote:
As for bunny hopping, I wish they'd make aiming even more inaccurate when jumping, and make it so that people can't jump with 0 stamina, and can't jump more than 2/3 times in a row before their stamina is depleted. Killing a bunny takes a bit of practice, but once you're used to it, it's no harder than killing a regular target. I tend to fire in bursts anyway, and I just time my bursts for the top of their jump, when they are usually completely stationary. It annoys me though, because it looks so stupid. |
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#8 (permalink) |
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Private
![]() Join Date: Jul 2005
Location: Philly
Posts: 33
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If you want to play in a 64-player competitive format - check out the 21cw tourney at http://www.21stcenturywarfare.com/
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#9 (permalink) |
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Captain
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I find it hilarious that two people just randomly jumped in and blabbed about leagues and stuff..
Also, I find it annoying that so many people just come in these forums to b*** and whine about everything they think is wrong with the game. (read: that kills them) Anywho, I'm gonna shutup cause these guys basically answered everything. |
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#10 (permalink) |
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Private
![]() Join Date: Sep 2005
Location: San Diego, CA
Posts: 81
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I never played any of the BF previous iterations but used to play a lot of FPS games like Quake, DOOM, Half Life, etc. Last night however, my view of these type games changed forever.
I was playing the 'Karkland' map and was on the MEC side I believe it was. My team ended up with our backs to the walls with one final spawn point available, the one across the bridge. The US side was pressing hard to cross the bridge and overrun our position and I was playing the sniper class. It was the singularly most exilirating/hair raising/enjoyable experience I have had in the many years I have been playing games. Artillery was falling, the opposing team was rushing to cross the bridge, I had a good snipers position and was doing my best to stem their advance and what I realized was just how much more intense it is when faced with human opponents. The combat is usually spread out over the map but it become focused in this case over one bridge.....It literally felt like a scene from 'Saving Private Ryan' or 'Band of Brothers'.....it was what games should be and I am hooked. I personally love this game and have lost my interest in games like Quake 4 which just came out, they no longer hold the same appeal (turn corner, face monster, repeat...) and I personally think that BF2 will only get better with a few more patches and the expansion pack. ![]() |
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#11 (permalink) | |
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Join Date: Jun 2005
Posts: 1,455
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Consoles. What a way to kill a good tactical FPS. *Sigh* ![]() |
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#12 (permalink) |
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Private
![]() Join Date: Sep 2005
Location: San Diego, CA
Posts: 81
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Coyote,
I failed to mention GR, that was a great game in my opinion ( I never play anything but PC by the way) and only since I built my new computer have I stopped playing GR. The sound quality, range of vehicles, weapons and communication options (VOIP) coupled with playing human opponents make BF2 an experience unlike anything else, at least for me. I think it is a great game and I am so grateful to Dice and EA for their work. Good job guys. |
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#13 (permalink) | |
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Corporal
![]() Join Date: Oct 2003
Posts: 177
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The aiming mechanics will be the downfall of competitive play for Battlefield 2. Opinion? Sure ... but in game you've got zero control of where your spray goes. And, yes, spray is the appropriate word; single shot fire is relatively accurate and quite deadly. In the modern battlefield single shot fire is not a common tactic, unless you are in a scout-sniper type of position. Suppression (aka accurate spraying) is your friend in real life, but in BF2 suppression is a joke ... the rounds do not go where you are aiming, nor do people fear the suppression of the incredibly inaccurate weapons in BF2. |
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#14 (permalink) |
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Major
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The Battlefield series has been around for long enough now to have established a compeditive league.
It might not be quite as sophisticated compared to CS etc but its still quite popular. Its just a bit different, thats something to get used to...
__________________
Plays BF 2 in Europe under the name of \"Erich_Felsner\" |
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#15 (permalink) | |
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Master Warrant Officer
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I dunno how many times I practically empty a clip into someones upper torso area first while standing , he drops to ground pops off a couple of rounds and I'm dead. Don't get me going on the engineers shotgun. |
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#17 (permalink) |
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Private
![]() Join Date: Jan 2003
Location: Brazil
Posts: 61
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I for one know that headshots mean nothing. I have emptied half a clip of a G36C into the face of an enemy at a so close range that I could see his face turning to the side with every shot and he still killed me with a couple of bursts to the chest/torso.
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#19 (permalink) |
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Join Date: Jun 2005
Posts: 1,455
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Packet loss, as with the rest, works both ways....
AND, with no further ado... IF a packet hits a pocket on a socket on a port, And the bus is interrupted as a very last resort, And the address of the memory makes your floppy disk abort, Then the socket packet pocket has an error to report! IF your cursor finds a menu item followed by a dash, And the double-clicking icon puts your window in the trash, And your data is corrupted 'cause the index doesn't hash, Then your situation's hopeless, and your system's gonna crash! You can't say this? What a shame sir! We'll find you, Another game sir. IF the label on the cable on the table at your house, Says the network is connected to the button on your mouse, But your packets want to tunnel on another protocol, That's repeatedly rejected by the printer down the hall! IF your screen is all distorted by the side effects of gauss, So your icons in the window are as wavey as a souse, Then you may as well reboot and go out with a bang, 'Cause as sure as I'm a poet, the sucker's gonna hang! IF the copy of your floppy's getting sloppy on the disk, And the microcode instructions cause unnecessary RISC, Then you have to flash your memory, and you'll want to RAM your ROM. Quickly turn off the computer and be sure to tell your MOM! *The previous being blatently stolen from, whatever source I stole it from, as I couldnt recall it in its entirety. |
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