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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#1 (permalink) |
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Command Sergeant Major
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the other day i was playing on dragon vally (medium) and the server had a no base camp, boming, or attacking rule, which is fine with me accept for the one fact...
i was on the chinese team, flying the Z-10, there was a BH capping a flag, i damaged it on the first pass, i came back around and it was going toward the US helo pad, i shot it down as it was about to set down to repair, and i got in trouble for base attaking. i dont think finishing off a damaged vehicle that runs into a base should be considered base raping. its just not fair to damage a enemy just so he can go seek refuge in a base, using the server rules to his advantage. this should be an acception, just like going in to destroy the cmdr assets. wat do yall think? |
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#3 (permalink) | |
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Private 1st Class
![]() Join Date: Jul 2005
Posts: 148
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I think you weren't on the ball. You couldn't get an easier target than a Hawk hovering over a flag, so you should really have got it the first time. Even if you'd missed, in the Z10 you should have been able to turn and reattack before it had gained height and ran for home. The problem with the no base camping rule is that you have to take things at face value. The members in the base may have just seen you shoot down a Hawk over a pad, and not realised you'd chased it in. Our server uses the no attacking fixed bases rule, (unless destroying commander assets), and sometimes you don't see the whole picture and have to use your own judgement. Overall though it does make the game fairer as no one would want to be in a game where you're killed instantly everytime you spawn, on servers like this after you'd died the first few times you'd either leave or team hop making the game even more biased. Killing people as they spawn is just lame, and best left to those lacking the skill for competitive play |
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#4 (permalink) |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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well considering attacks happen in real life to bases. I think it's retarded for people to make up new rules that are not a part of the original game just because they are getting killed where they spawn. A smart soldier will find a away to escape from spawn campers. I find myself getting killed at a base constantly I always find a way out of it and a way to get the enemy back for what they have done. Putting rules like no base killing is taking away from the true game and taking away from reality even more. It's no different than servers restricting weapons because they feel they are unfair, when in reality they exist and are used on people. If the game designers didn't think they were fair they wouldn't have put them in the game. I'm just saying keep things as realistic as possible and true to the original game. People setting all these rules simply lack the imagination or skill to get out of the situations themselves.
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#5 (permalink) |
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Join Date: Aug 2003
Location: O-O-O-O-Oklahoma, where the wind comes sweeping down the plain.
Posts: 2,970
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I agree with 420. In the interest of fairness, no base-camping until all other flags are taken. But, after thats accomplished I'm heading to the opposition's base. Sitting back and letting them regroup is a poor strategy best left for limp-wristed crybabies.
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#6 (permalink) |
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Private 1st Class
![]() Join Date: Jul 2005
Posts: 148
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well considering attacks happen in real life to bases. I think it's retarded for people to make up new rules that are not a part of the original game just because they are getting killed where they spawn.
The rules are there for everyone, not just one side, and are to make the game enjoyable to play, why would you want to play a game at all if all you do is die the second you spawn. A smart soldier will find a away to escape from spawn campers. I find myself getting killed at a base constantly I always find a way out of it and a way to get the enemy back for what they have done. Pretty hard to do between arty strikes, bombing runs and armour targeting the only 3 spots where you can spawn Putting rules like no base killing is taking away from the true game and taking away from reality even more. Its only uncappable bases which have the no camping rule, not all bases, and in reality long range weaponry would prevent you getting close in the first place It's no different than servers restricting weapons because they feel they are unfair, when in reality they exist and are used on people. True If the game designers didn't think they were fair they wouldn't have put them in the game. camping has never been an intentional part of the game, if it was they flags would be capable, not uncapable, and as for the designers not putting things in the game if they didn't think they were fair, maybe you're forgetting the numerous patches that come out afterwards removing or nerfing weapons because of players crying about them I'm just saying keep things as realistic as possible and true to the original game. People setting all these rules simply lack the imagination or skill to get out of the situations themselves. if you want reality how about 1 shot kills, or no bunny hopping or repairing aircraft/vehicles in the field We could quite easily camp public players on our server, but would it make for a good game, or would we get any fun out of shooting people as they spawn, no. |
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#7 (permalink) | |
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Private 1st Class
![]() Join Date: Jul 2005
Posts: 148
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Stragegy is what gets you the flags in the first place, and what helps defend them. It's certainly not camping the other teams main base, especially since several of the maps start with one side already owning all the flags, hardly fair then for the team with the flags to not only have the bleed advantage, the spawn location advantage, and also to all spawn up front and camp as well. |
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#8 (permalink) | |
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Join Date: Jun 2005
Posts: 1,403
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#9 (permalink) |
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Yeah the game is fine how it is. Yes it needs the patch to sort out a few issues but you just have to adapt to the likes of bunny hoppers. Wait until they land then spray them. Dont panic and start fire off wildly, Just try to follow his movement as best you can and nail him.
Although I must agree it can be frustrating. This guy pulled some Matrix style stuff on me. Dived towards me like friggin Neo and nailed me. I was stunned for about 5 seconds then I just laughed. Base campings is OK for me if all flags are taken, I dont normally join in but I defend a flag that some sneaky mofo from the other time might get too. You normally find if the whole team is base camping you lose flags quickly because of the sneaky ones on the other team.
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![]() "You often find drummers have amazing memories, they have to remember long musical phrases as pure data, its almost binary" |
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#10 (permalink) | |
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Warrant Officer
![]() Join Date: Oct 2002
Location: Southern BC, Canada
Posts: 825
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Here we go again. Base camping rules. Fairness has nothing to do with it. I actually like it when my enemies try to base camp. Gives me something to kill without going too far plus now I know where they are so they won't be defending a flag that I plan on capturing. Get over the base camping issue. If you weren't supposed to do it, then let the game developers build something into the game to prevent it. Are we supposed to sit back and twiddle our thumbs waiting for useless players to break out to capture a flag? If you have no flags and only have your uncapturable spawn to come in at, then you're team is doing something wrong. Stop whining about it and deal with the situation.
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#11 (permalink) | |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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#12 (permalink) | |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,275
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This threads heating up like Bush's foreign policy in P&D.
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Disallowing spawn camping makes players lazy. If every server did this, you would have an entire team of snipers and AT's sitting behind the saftey of their base walls and firing at everything from miles away. It would be WWI all over again. The only thing I disliked about spawn camping is the snipers that sit over at the airfields, like the US airfield in Kubra Dam, and snipe there the entire round. They serve no real purpose for their team, they will get maybe 3 kills the whole round, and are just a nuisance to the enemy. For everything else, I agree with 420.
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It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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