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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#21 (permalink) | |
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First Sergeant
![]() Join Date: May 2005
Location: Pennsylvania - USA
Posts: 578
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#22 (permalink) | ||
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Private
![]() Join Date: Jul 2005
Posts: 60
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If the helo was that easy to take down, they would be taken down more often, don't you think? Just check the scores: tank drivers do as well as other players on most maps, but on a map with no aa like Mashtuur, the helo jocks often end up with 100+ points and single digit death counts. That is why the matter of balance was called into question. In any case, at least the quick capping and on board repairs will be addressed in the next patch, it seems. About time. |
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#23 (permalink) | |
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Master Warrant Officer
![]() Join Date: May 2002
Location: LAX Airport/Downtown Phoenix
Posts: 1,058
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As of now helos are harder to take down than tanks, and thats a good thing. If it wasnt then bf2 would be a noob game, anyone could do anything without skill. That im sorry is not fun. If you have skill you should be able to kill a bunch of noobs without them killing you. If you have the skill to fly a helo well enough to dodge stingers, missiles, tanks, or even small arms fire then you should have the right to kill the enemy with ease. Why should we not go back to dc with stingers in a kit, because bf2 is more teamwork oriented. If anyone/everyone can pick up the a stinger out of their kit then teamwork is gone, back to a lone wolf game.
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#24 (permalink) | |
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Join Date: Jun 2005
Posts: 1,409
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"Cant be Killed! Run away! hibbledibibledy!" And unfortunately, people listen. Choppers are great big flys,.. You know theyre gonna go for the sugar, so you get ready with the poison. But If your going to do it alone you got a problem. See, everyone complains about the chopper as if it were a singular entity. Its not. What it is, is a means for 2-3 people to work together well, with minimal effort. So that -MEANS- (pay attention, this is the part everyone seems to miss), you'll need 2-3 people -on the ground-, to pull him down. This is only going to get done by -gasp!- communicating your intent to your teammates. You Lone Wolves, who cry to Mom 'cause this ain't your old school 'Quake' game make me ill. |
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#25 (permalink) | |
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First Sergeant
![]() Join Date: May 2005
Location: Pennsylvania - USA
Posts: 578
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#26 (permalink) |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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Black hawks are very easy to shoot down with rocket launchers and offer you more points if people are flag caping. Snipers with unlocked 50 cals can shoot out the pilot with one shot and repeat if people are pressing f1.
I for one think flag caping is a great way to experience true squad teamwork out of BF2. I haven't come across more teamplay from anything else over being in a black hawk or other transport chopper full of 6 squad members all cooperating and communicating over VOICeIP as one entity. I fly a lot of the attack choppers but when in a transport chopper I am usually the engineer repairing constantly. Anyone who has been an engineer in the back of a chopper knows how easily you can be blasted out of the chopper. You basically have a sign on you that says hey i'm hanging out of the chopper exposed shoot me! Black hawks and the like are balanced already. Anyone with a car on the ground with a 50 call will shoot down a black hawk very fast even if the chopper has 4 engineerins constantly repairing. If the chopper doesn't leave it'll be dead in a flash maybe a little less fast with 4 engineers. Remember the chopper and jets are considered "light armored vehicles" and therefore don't take as much to shoot down as tanks(heavy armor). tanks take 3-4 rockets from an anti-tank kit, but chopper might only take 2-3 depending on if there is an engineer onboard. IF you do hit the chopper with just one rocket you'll most likely shoot out atleast one of the engineers onboard. I wish EA/DICE would leave transport choppers alone. For me it's going to take away a lot of the great teamwork experience that was once part of the almost defensless transport choppers. There will still be choppers full with engineers repairing at a slower rate with the new 1.3 patch and I suppose you can parachute out with your team, capture the flag fast and have the chopper pick u back up, but thats not as fun. |
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#27 (permalink) | ||
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Private
![]() Join Date: Jul 2005
Posts: 60
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#28 (permalink) | |
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Join Date: Jun 2005
Posts: 1,409
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He does actually have to move to a position where his kit is available, and utilize it. Much like the miniguns dont shoot you automatically, someone actually has to man them, and aim. Both positions expose them to the enemy. Some can deal with it, some can't. It would be nice to see a post by someone who knew details about the aspects of the game theyre slamming tho. |
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#29 (permalink) |
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Private
![]() Join Date: Jul 2005
Posts: 60
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I don't disagree with any of that (including the last sentence). Choppers are by no means invulnerable.
However I still think that they are too hard to down, and cap flags too fast, compared to any other vehicle, all as evidenced by the usual scores on the board. This is what Dice will address in the patch. |
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#30 (permalink) |
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Join Date: Jun 2005
Posts: 1,409
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I dont argue that theres an imbalance,.. I just disagree that the problem is the chopper(s).
Anyone reading this is aware of the complaints surrounding the 'stinger' emplacements tracking (Or lack of ) capability. If the stingers worked as advertised, then the game balance would -BE- there. it just -boggles my goddamn mind-, how little I read that in forums tho. Its like everyone agreed that and Im doing this as a perspective of a 'grunt' in the field) "Fukkit. The gov'nmint gave us a crappy piece of hardware to work with. Well Gov'mint sux anyways. They can go take down they own damn chopper" Well, instead of gimping the 'not-problem' how about we address the 'problem' first and move forward from there? |
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#32 (permalink) |
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Corporal
![]() Join Date: Sep 2005
Location: Georgia, USA
Posts: 157
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If they are going to gimp the choppers then give us the black hawk chopper advertised on the back of our BF2 copy that has missles on each side. And to the person who said it takes mere seconds to cap flags with a squad of 6...it takes the same amount of time on the ground. You act like flags turn faster in a chopper. It's not hard to down a chopper btw...its easier than a tank. It's hard as hell sometimes to shoot people on the ground with the on board mini-guns on black hawks...it all takes skill and being in constant communication with the pilot...teamwork is needed.
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#33 (permalink) | |
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Join Date: Jun 2005
Posts: 1,409
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In the chopper, your much more obviously aware of your teammates around you, even if youre complete strangers. On the ground, even those in the samesquad dont have that sense of awareness of where your teammate is,..the need for teamwork is even more imperative, but its overlooked and lost if anyone loses their nerve. In the chopper, thats not going to happen as frequently. |
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#34 (permalink) |
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First Sergeant
![]() Join Date: May 2005
Location: Pennsylvania - USA
Posts: 578
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Honestly... everyone is doggin' the chopper. BUT it is no different than a APC. Load up an APC like a chopper and you can take flags just as easy. It takes about the same ammount of hits to take it out. So what is the difference? Lets take out ALL the choppers and APC's in the game.
I'm so tired of this debate. When it comes to it... all the people that are pissed off the most are the lonewolfs. And if you're not a lonewolf... you're just playing on a server that sucks ass on team work. The choppers WILL FLY THE HELL AWAY when you shoot at them. I swear it! It is impossible for me to make that shit up. So next time you see a helo coming... SHOOT at the dam thing ![]() |
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#35 (permalink) | |||
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Private
![]() Join Date: Jul 2005
Posts: 60
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![]() In addition, the imbalance is not universal, but notable on a few select maps, especially Mashtuur. |
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#37 (permalink) | |
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Private
![]() Join Date: Jul 2005
Location: Australia, sydney
Posts: 45
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Da underdog |
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