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General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related.

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Old 08-24-2005, 03:30 AM   #1 (permalink)
TAW_Doedel
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Default Why did they even release this half-arsed game?

I am a fan of the BF franchise.

However, the only way I am able to logically consider why they released BF2 in the first place is that some amateur group of developers within DICE must have created it. It just wreaks of unprofessionalism and, quite frankly, "newbism" in almost every aspect.

First, they release the game when about 50% of it still doesn't work. They basically handed us an underdeveloped game engine with little to no support outside the actual gameplay (and even then, they had to patch, and then hotfix it for it to be even remotely playable).

Everything about the game seems like they had no idea what they were doing at the time they were making it. Yes, it looks graphically nice, and that's probably the only good thing about it that I can think of. The gameplay is retarded -- and I don't use that term lightly. The gameplay is literally retarded under the definition of the word. For example:

- If a vehicle moving at one-half-mile per hour brushes your shirt sleeve you are thrown 10 feet away and die.
- You can lie down with a SAW or other LMG, fire at an enemy 20 feet away full auto until your gun overheats and not hit him a single time.
- On that note the stationary LMGs seem to have no relation to their mobile counterparts. The light MGs, which by physical appearance seem to differ little, if at all, from the mobile guns, have fairly decent accuracy. However, the mobile versions which again have no difference physically couldn't hit the broad side of a barn. Why? The stationary weapons are just the weapons with the tripods extended -- oh wait, the tripods are extended on the usual weapons too! So why the hell are they so different to fire?
- The physics engine is nice at first, but the longer the play, the more ridiculous things you see. Such as throwing a grenade onto the ground and watching it suddenly fly off into the air at a 45 degree angle and kill 2 of your teammates who were nowhere near where you threw. Other instances are being able to launch off of the dam in the Kubra level in a humvee, falling what could easily be a hundred feet or more, and surviving enough to comfortably drive away.
- A lot of weapons seem to be badly coded. I don't know how many times I have been in a hovering Chinese or American helicopter with an enemy soldier not 10 feet away, blasted him with my minigun (to the point that I can see dirt springing up from UNDERNEATH him) and he takes no damage. Other badly balanced and/or coded weapons are the Saiga 12K. I don't know how many times I've pumped three, four rounds into the chest of an enemy at 5 or so feet and watched him give me a raspberry and then stick me with his knife (okay, the raspberry and knife part aren't true but the rest is), and yet I can drop some unknowing bastard with the American shotgun from like 15 feet. Why? Probably for "balancing" since the Saiga is semi-auto. Retards.
- Machineguns in general are just stupid and would almost be meaningless if they weren't absolutely overpowered in certain areas while impotant in others. Case in point, this one time I was driving around in an MEC buggy when suddenly a helicopter appeared on the horizon and came after me (this was on Zatar Wetlands, so there was really nowhere to hide). Your first thought might be, "oh man, you must have shit yourself" BUT NO! Because the attack helicopter's rockets are so stupid in terms of their area of effect I was able to outmaneuver the helicopter every time he came for a run at me, get into the seat of ther 12.7mm MG, shoot the helicopter in the arse as he went off and turned to come around for another pass, hopped in the driver seat, swerved left and right, got back in the gunner seat as he flew overhead and again shot him as he turned.. etc. In this way I was able to take down a state-of-the-art AH-1Z Super Cobra with a friggen Arab jeep. Like seriously, in what world does this sort of thing happen?

I understand DICE is in it for the "FUN FACTOR" and not to be realistic in any way, shape or form, but this is just so blatantly against all logic that I am NOT having fun and quite frankly I am very pissed off at DICE. Not only because they released a game that was at most 50% complete, but because now they're focusing on a G.D. expansion pack which I can only assume will compound the enormous problem even more.

Come on, guys. I enjoyed BF42. Vietnam was a fiasco and this isn't looking much better. Its fun for the first little bit but the BS is just getting out of hand. Please, if any DICE developers read this, finish and fix the bloody game before you concentrate on any expansion packs, okay? Don't make some shallow, half-arsed effort into appeasing your fans just so you can work on something that'll get even MORE money out of them.. or is that all you're in it for? Money? Hell I bet you'd all love to make people PAY for patches, wouldn't you?

Again, fix the damned game before you make expansion packs.
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Old 08-24-2005, 04:38 AM   #2 (permalink)
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That is the way busness is done in the gaming world today. the game is fixed through patches over time.
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Old 08-24-2005, 06:06 AM   #3 (permalink)
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After reading alot of this material on how flawed and incomplete Battlefield 2 is, I find it very strange that DICE would continue to advance one step forward with an expansion pack, without tying its shoes first in Battlefield 2. I smell a lot of big business going-ons in here.....

As for the game, you guys can just hope that by not sticking to their deadlines, DICE will actually make a patch worthy of the name.

And weather the gaming business will turn in favor of gamers/devs or of big business, time will tell, but the signs aren't so promising as of yet..
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Old 08-24-2005, 06:35 AM   #4 (permalink)
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Originally Posted by GrayWolf115
I smell a lot of big business going-ons in here.....
Wolf, Im quoting you here, but directing this to everyone.

EA Games. We know their history, right? I agree, with everything stated here, (In this thread) no offense, its been said many times , all over this forum.

Yes, video games became big business a while back. Yes, this is how big business works. No, its not going to change anytime soon, short of an E.L.E.
(Im exaggerating on the last, but not by much )
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Old 08-24-2005, 06:46 AM   #5 (permalink)
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yeah so you are one of those guys that is a good player right? and then when you fire at someone and they do not die...you cry like kicked pandas. Listen, every game acts like this, like CS, or Halo. I hear it so much in CS, lets keep it out of BF2 eh? It just happens. Its probably lag that does a lot of it. The person not actually being where you are firing, or that mumbo jumbo. Sure, there are a lot of things that could be better...but look at the good stuff. THIS my friends is cutting edge technology and ingenuity at its best. every invention has new versions...look at AOL. or the music cd NOW (i thinks its on NOW 18).
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Old 08-24-2005, 08:26 AM   #6 (permalink)
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or the music cd NOW (i thinks its on NOW 18).

huh?


anyway, I agree with you. In any other industry selling partial work is not legal. You can't go buy half of an oven. Even if the company promises to "patch it". This would never happen.


But i guess video games don't get usual laws because the people in washington think video games are the root of everything that is evil, latest news story, Saddam had a version of GTAIII, so they just don't care....

sigh
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Old 08-24-2005, 08:57 AM   #7 (permalink)
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I think you exaggerating !

Sure, BF 2 has some, partially quite significant Bugs and imbalances. However it is nothing out of the ordinary nowadays and it sure dosn´t ruin the fun of the game.

I don´t mind you pointing out some flaws but don´t go saying DICE are half-arsed devs just because of those...
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Old 08-24-2005, 09:22 AM   #8 (permalink)
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I have not really encountered any bugs that make the game unplayable. Sure there are a few that you mention that are annoying but they will be solved soon. Not ideal but as people before me have said its just the way it is nowadays :/

And the expansion is going to be made by DICE Canada (same people who made BFV) so lets hope its better than thier first effort at making a game.
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Old 08-25-2005, 01:28 AM   #9 (permalink)
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Doedel, if you're that unhappy with the game, stop playing until it's patched to your satisfaction, which may be never. Sell it on Ebay or whatever. We're all aware of the issues with the game. Was it 100% finished when it was released, I doubt it. Nothing unusual there.

BF42 went to v1.6 before they were close to having everything fixed up and stopped supporting it and there were still some issues with it that could have been improved/fixed.
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Old 08-25-2005, 02:19 AM   #10 (permalink)
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Still haven't bought it and I'm fine
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Old 08-25-2005, 04:11 AM   #11 (permalink)
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Quote:
GameSpot: First off, there are a lot of people voicing concern and complaints that current issues in Battlefield 2--such as bugs and balancing--haven't been addressed, but yet DICE is working on an expansion anyway. Would you like to address that?

Mike Doran: This is a common misconception that we'd love to address. The truth is that work on Battlefield 2: Special Forces began several months ago. The expansion pack is being developed by DICE Canada, while DICE Sweden is running the postlaunch support team. To be clear, we are actively working on the next patch, and development of Special Forces has in no way affected our continued efforts towards supporting the base product.
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Old 08-25-2005, 09:51 AM   #12 (permalink)
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i feel bad for those people who are experiencing bugs and problems. my bf2 runs great without any particular bugs or problems. i believe they should have polish the game more. i guess people just have to wait for 1.03 patch. they delayed maybe they don't want to make the same mistake again. it might be a good thing that they delayed it. i think this patch is gona make bf2 even more awesome. just can't wait.
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Old 08-25-2005, 10:19 AM   #13 (permalink)
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i think this patch is gona make bf2 even more awesome. just can't wait.
See, i feel much the same, but I keep having one recurring thought that its going to cause headaches for the commander... All the guys blowing up his UAV shed and artillery emplacments have been doing it (largely) for fun up until this point... Now when its releases, SpecOps will get points for these actions, its going to attract a lot more attention.

I can see it now:
"Welcome to doody(whups..) Duty commander.."

*boom*
*boom*
*boom*

......"sigh"...... Here,..take the supply drop....
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Old 08-26-2005, 12:46 AM   #14 (permalink)
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Quote:
Originally Posted by Cøyøte
See, i feel much the same, but I keep having one recurring thought that its going to cause headaches for the commander... All the guys blowing up his UAV shed and artillery emplacments have been doing it (largely) for fun up until this point... Now when its releases, SpecOps will get points for these actions, its going to attract a lot more attention.
I hear/read this a lot and disagree. If I am not in the middle of firefights, I am sneaking to the enemies rear area to destroy the commander assets. Points or no points, blowing up the commander assets are, or should be, a priority for your team. Now with points being distributed to the operator for destroying the assets, it will mean more people will want those points; which can easily be countered by having a commander that will help in defending those assets.

I'm off topic a bit ... and to bring it back ... the vehicles sliding and killing the player is probably my largest annoyance with BF2, but with the great squad system in place I can overlook the games shortcomings. And the whole gripe about the expansion pack ... don't buy it. Road to Rome really torqued me after my purchase of it and SWoWWII was in no way going to be purchased after RtR was such a let down. Mods will come out for BF2, and, to be honest, mods were all I played after BF42 mods (FH, DC, BG) were released ... patience ... the mods will be excellent, I hope.
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