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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#1 (permalink) |
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Private
![]() Join Date: Jul 2005
Location: Sweden
Posts: 93
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I'd like to see more finess in BF2 and not just gang-banging from flag to flag.
Try using my 1-2-3 method. Pre-Attack Phase 1. Recon unit 1 unit to recon the area before sending in the troops. Report e position and intel to squad leader (SL). Not a whole lot of shooting/killing. Stay quiet. 2. Security Units 2 units to secure a perimeter 100 m from enemy flag and block off enemy reinforcements or escape. Report e reinforcements and determine when to call the attack. Make arty and air support calls. May have to assist assault team in defense at the same time setup offensive mission. Attack Phase 3. Assualt Units 3 units to attack the enemy flag, when enemy is at the lowest size in the area. Not attack when enemy is at full strength. They either defend or attack. (Easy) Make sure there is a med and support unit. After the Attack Phase 1 and 2 move on and 3 stays to defend the flag. Don't have to be in a clan to do this. 3 is manuever fire team, while 2 is support fire team. Sounds easy right? Over
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The game outcome of egotistical players is finite ... The game outcome of team players is infinite ... Waiting for the chipmunk revolution. |
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#3 (permalink) | |
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Its a good idea but how many public servers do you expect this to happen on in reality? I hate being negative but I really cannot see a pub server with the commander using VOIP to communicate the above orders to his sqauds. If it does please tell me which server
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![]() "You often find drummers have amazing memories, they have to remember long musical phrases as pure data, its almost binary" |
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#6 (permalink) | ||
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Quote:
I have seen that IP before :P
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![]() "You often find drummers have amazing memories, they have to remember long musical phrases as pure data, its almost binary" |
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#8 (permalink) |
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Private
![]() Join Date: Jul 2005
Location: Sweden
Posts: 93
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I am a witness to using these tactics on a public server. I'm not part of a clan and clans don't always use tactics. (It's a myth)
So get yr head out and face the facts that ppl want to use tactics. Give it a chance to develope and you will see the rewards. Don't be neg since you don't have the leadership qualities nor energy to lead a squad. Don't blame the squad units, just blame yourself. Over
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The game outcome of egotistical players is finite ... The game outcome of team players is infinite ... Waiting for the chipmunk revolution. |
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#9 (permalink) | |
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How about you suck my balls? [/Cartman] No one was disagreeing with your ideas. I just have never personally seen that level of teamwork for myself. So...post the IP of these wonderful servers (like I asked you too) and dont be so rude. ![]()
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![]() "You often find drummers have amazing memories, they have to remember long musical phrases as pure data, its almost binary" |
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#10 (permalink) |
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Private
![]() Join Date: Jul 2005
Location: Sweden
Posts: 93
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My Comment was not for you.
It was to Mr. Clan. and any other who feel that teamplay is only a privilege of the clan. BS. And I was not rude, but stating the facts. Don't criticize before trying. Don't expect the server to have teamplay, you have to make it yourself. So don't look for a server, make the server do what you want. Teamplay. It may not be easy, but ppl will see that you have leadership skills and they will follow. Otherwise, lead by example. Perform the way a squad should move and fire, others will see and follow. The game comes with resources to play the game, but not the knowledge to play the game. Learn ppl to teamplay, if you know how yourself. Over
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The game outcome of egotistical players is finite ... The game outcome of team players is infinite ... Waiting for the chipmunk revolution. |
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#11 (permalink) |
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Private
![]() Join Date: Jun 2005
Posts: 33
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Col_Swelego:
not bad of an idea, but ingame VOIP sucks, which is why many dont use it, 75% its not working well, and the other 25% it actually works. I've been in games where my mic works and in games when my mic work but they cant hear me. Yes it is true some people join squads but dont act like a squad, that is because the squad leader dont know about the CAPS LOCK KEY, to open up the commander map, so he can direct his troops. Because the SL is not directing his troops where to go, they wont know where to go. and wander off to do their own thing. |
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#12 (permalink) |
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Corporal
![]() Join Date: Jun 2005
Posts: 171
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Well, I think part of it is that the squad leader doesn't know why he should attack one outpost instead of another (they are all practically the same, in BF1942 the amount of vehicles could be so different aswell as the amount of cover, etc.) and also lots of time squad mates will leave once you start ordering them around but for me, if I'm in a squad I'll do almost whatever the leader tells me and if I'm a squad leader I'll do whatever the commander tells me, as they might see a bigger picture than I can see.
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#13 (permalink) |
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Private
![]() Join Date: Jul 2005
Location: Sweden
Posts: 93
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Thanks for reading my comments soldiers.
It is true that some ppl want to be a SL but don't know how, this can be aided by time and experience. VOIP (finally got it working) works fine for me. I chat away, but I have found that some ppl don't understand english or my english. So they follow the radio signals. I feel VOIP goes much faster and I don't get killed while typing. The SL should feel free to use the kick from squad when members are not behaving. I use it a lot and some even want to come back. Give the members a chance to regroup, SL not just rush off to another sector and have members respawn. SL respawn at the second base next to front base. (In other words, SL respawn where it is safe for squad members to respawn, not in the middle of a hot zone.) This avoids enemy ambushes when respawning. SL, when members are getting wiped out, fallback to a safe zone and allow members to respawn next to you. After that continue the fight. Use flank and rear attacks more than frontal attacks. (Later I can explain using maneuver and support fire teams.) Good that the SL regroups the squad members (as many as possible) and head off to the hot zone. If SL think about hot zone and deployment then 50% of the work is done. Hot Zones These are enemy positions or unknown enemy positions. This can vary, but try to maintain a front line against the enemy line of advance (LOA). If there is a defense line gap, then get there to refill it. This can mean playing defense a lot (which can bore ramboes) and I have found that the more our team plays defense, the better chance we have of winning. Deployment Don't move from one side of the map, to the other. Sometimes I like to start at main base (HQ) to pick up some vehicles (most noobs forget this). Move from main to the next friendly base (checking for e) and then move to front line. This may be a slower process than rushing to the enemy positions after round start or respawn. That's one reason for squad member dispersion. SL should not use 2-man vehicles a lot since this prevents others to respawn next to SL. Have a member take a 2-man vehicle and SL take transport vehicles. SL try to move from main base and pickup squad members and you all go to the front line together. Demoralizes the enemy to see 3 members coming from flanks, 2 others using suppression fire and 1 blocking escape route. Over
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The game outcome of egotistical players is finite ... The game outcome of team players is infinite ... Waiting for the chipmunk revolution. |
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#14 (permalink) |
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Join Date: Aug 2003
Location: O-O-O-O-Oklahoma, where the wind comes sweeping down the plain.
Posts: 3,033
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Cool idea, but while you are running recon ops and deciding how to attack the flag, three of your flags were taken by the "gang-bangers" on the opposition team.
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#15 (permalink) | ||
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Master Warrant Officer
![]() Join Date: Jan 2003
Location: Boston
Posts: 1,051
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Quote:
Squad tactics are all well and good, and can make a squad really dominant in a certain match. But it's the Commander position that really makes or breaks a match, in my opinion. You can have the best squad, working together, using some tactics- but if you've got no commander or a useless commander, odds are you're on the losing side anyways. And as an aside- I have found some really good teamplay on the EA pub servers. It's hit or miss, sometimes good, sometimes no. But I do think it helps a LOT that DICE included things like the voip and the whole squad interface- it really DOES encourage teamwork. my 2 cents! ![]()
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#16 (permalink) |
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Private
![]() Join Date: Jul 2005
Location: Sweden
Posts: 93
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When creating a squad, try to include the combat function in the name, ex. instead of alpha, bravo, etc; use rec, sec, aslt, int, etc.
Combat Function Number 1. recon (REC) 2. security (SEC) 3. assault (ASLT) 4. arty or other indirect fire support, ex. armor, HMG vehicles (IFS) 5. air defense (AD) or anti-tank (AT) 6. special forces (SF) 7. helo air support (HEL) 8. jet air support (AIR) 9. logistics (LOG) for transport, medic, engineers, etc 0. intel (INT) for making battle plan By using these functions in squad names other joining members can decide to join the squad or not. It really helps to match player style with squad combat function. And this makes it easier for the commander to determine which squads to assign orders. Combat Function Indicator There should be an indicator next to the squad name on what function the squad is performing. If the squad is not performing a special mission, then it can be general mission which can include many things. This way the squad does not have to change its name depending on the squad mission. Think about it in the next patch. Why do I write about this? SLs need to determine which combat function to perform and how this will help or not help reach the objective of the commander. Certain functions require specific loadouts (equipment), like do not send a sniper on tank-destroyer function, but you send an AT-unit. Another example is don't send an assault unit to repair a destroyed radar station. You send an engineer. Also, this function saves time for the commander when assigning orders. SL Measures 1. What is the objective? 2. What combat functions are needed to achieve the objective? 3. What loadouts are needed to perform the function? 4. Assign loadouts and functions to squad members. 5. Assign routes 6. Deploy I hope this helps ppl become better SLs and eventually commanders. Over
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The game outcome of egotistical players is finite ... The game outcome of team players is infinite ... Waiting for the chipmunk revolution. |
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#17 (permalink) |
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Sergeant
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The thing is in 99% of games all you need is a squad that sticks together and has half a brain between them. I was in a squad that to be very honest had an SL that didn't really do much but between us we collected pretty much every tank/apc going, had an ok mix of classes and pretty much spent the entire map slaughtering from one flag to the next generally chasing the helis around.
I've also seen a lot more combined assaults with various squads a generous helping of medics and the usual solo players achieve pretty decent stuff until a timely piece of artillery pretty much wiped everyone out in one go. The suggestion of tactics is quite decent but I think recon is useless unless you have no commander with a UAV. Usually if you manage to be an SL and just use the map to request a UAV and throw in some VoIP and ask for it to be kept up you can rely on the reassuring beeping wherever you decide to run off to. |
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