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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#22 (permalink) |
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Join Date: Aug 2002
Location: Deep inside the Earth.
Posts: 4,705
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I agree about the tanks taking what looks like waaaay too much damage from non tank weapons.
I couldn't believe the damage one tank took from what looked like rifle grenade or rpg. It almost seemed as if a teammate in back of me fired his tank shell and both hit that tank at the same time, or something. Maybe that tank was down to little health...and one launched nade or rpg was all it took to blow it up. One other thing...this small city map looked like COD in it's small confined hectic battle cramped style. I can take only so much of COD type gameplay. Can't wait for a trailer of the bigger maps. |
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#26 (permalink) | ||
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Forum Fool
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But it'd be nice if you could change your layout more than just be limited to class. Choose your pistol, ammount of grenades and such.
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#28 (permalink) | ||
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Forum Moderator
Brigadier General
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Honestly to make that work you would have to introduce a system where weapons costs points and you had X points to spend on weapons. BF should stick to what its good at, classes. |
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#31 (permalink) | |
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Major
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And predefined classes work better in a game, than customisable ones.
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Plays BF 2 in Europe under the name of \"Erich_Felsner\" |
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#32 (permalink) | |
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Captain
![]() Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
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BF2 = 0% inovation
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#34 (permalink) | ||
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Lieutenant Colonel
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#36 (permalink) | |||
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Second Lieutenant
![]() Join Date: Mar 2003
Posts: 1,472
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Lol nd I thought he was talking about evolution and that species have leader... was a bit confused |
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