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General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related.

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Old 10-12-2004, 01:23 PM   #1 (permalink)
Dick_Justice
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Default new game-play Mode "supply lines"

Lars Gustavsson mentioned a new game-play mode in an interview called "supply lines".
It supposed to make sure you have a clear front-line and can´t just bail out capping flags whereever you go.

I wonder if it will be simply a modified "push" mode or if it will really have something to do with maintaining a "supply line".
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Old 10-13-2004, 12:22 AM   #2 (permalink)
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it will probably be a push mode like that one map in DC, you capture one flag and then you can capture the next flag in line
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Old 10-13-2004, 12:25 AM   #3 (permalink)
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Originally Posted by NavalLord
it will probably be a push mode like that one map in DC, you capture one flag and then you can capture the next flag in line

whatever happened to that map, did they take it out of DC?
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Old 10-13-2004, 10:31 PM   #4 (permalink)
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you know what would be cool? if as a soldier advances he takes over land. So you have to move forwards and take land, kinda like if there were flags every few feet (expt ofcouse you would capture them imediatly or after like 2 seconds. But to take a piece of land your team has to have land that is next to it, so if you were dropped behind enemy lines you wouldn't be abile to take over land from behind. Ofcourse you might ask, were will the soldiers spawn, well you would have outposts like in BF42 , but to take one over you have to take all the land that surrounds it. And since people complain that vehiculs are having too larg or a role, you can make it so that only infantry can capture land (no tanks, jeeps, helos...)

Did I get my idea throu? I'm really not good at expesing myself...
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Old 10-13-2004, 10:36 PM   #5 (permalink)
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Originally Posted by georgie_porgie_k
you know what would be cool? if as a soldier advances he takes over land. So you have to move forwards and take land, kinda like if there were flags every few feet (expt ofcouse you would capture them imediatly or after like 2 seconds. But to take a piece of land your team has to have land that is next to it, so if you were dropped behind enemy lines you wouldn't be abile to take over land from behind. Ofcourse you might ask, were will the soldiers spawn, well you would have outposts like in BF42 , but to take one over you have to take all the land that surrounds it. And since people complain that vehiculs are having too larg or a role, you can make it so that only infantry can capture land (no tanks, jeeps, helos...)

Did I get my idea throu? I'm really not good at expesing myself...
\

I gotcha, sounds rather cool actually. If it could be implemented right,
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Old 10-14-2004, 12:00 AM   #6 (permalink)
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sounds kind of like those games where you can move one space at a time (civ 3) but i know what you mean, an active real time changing front line where on the map it would show blue land and red land, not a bad idea actually if like moloo said, it was done right
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Old 10-14-2004, 09:50 AM   #7 (permalink)
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Originally Posted by melee

whatever happened to that map, did they take it out of DC?
Its still in there I think, Medina Ridge its called
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Old 10-14-2004, 10:15 AM   #8 (permalink)
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conquest and capture the flag is still the best. although capture the flag is kind of hard now, since there's so many c4 and mines near the flag. its almost impossible to steal.
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Old 10-14-2004, 03:11 PM   #9 (permalink)
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conquest and capture the flag is still the best. although capture the flag is kind of hard now, since there's so many c4 and mines near the flag. its almost impossible to steal.
good CTF servers kick for people who use C4 on flags. It was a concern with vanilla too.

Get a good Basarah nights CTF server, almost Halo/Blood Gulch level of CTF fun. Vanilla CTF had alot more style tho. I remember hearing about an Nbrigade CTF match in which a guy with the flag jumped onto a moving single seater, and wingwalked to cap the flag. Now theres something you dont see in DC :/
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Old 10-14-2004, 08:44 PM   #10 (permalink)
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a guy with the flag jumped onto a moving single seater, and wingwalked to cap the flag. Now theres something you dont see in DC
huh? can you rephrase that?
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Old 10-14-2004, 09:20 PM   #11 (permalink)
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Quote:
Originally Posted by georgie_porgie_k
Quote:
a guy with the flag jumped onto a moving single seater, and wingwalked to cap the flag. Now theres something you dont see in DC
huh? can you rephrase that?
I can do one better my friend...

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Old 10-14-2004, 09:40 PM   #12 (permalink)
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thats some fancy artwork there moloo but you forgot one thing,















AHHHHHHHHHHHH MOTHERLAND!
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Old 10-14-2004, 09:47 PM   #13 (permalink)
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Quote:
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thats some fancy artwork there moloo but you forgot one thing,



AHHHHHHHHHHHH MOTHERLAND!

shit.....
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Old 10-14-2004, 10:52 PM   #14 (permalink)
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That reminds me of a joke I made up:
The Nazi Fatherland almost fked the Russian Motherland
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Old 10-15-2004, 02:29 PM   #15 (permalink)
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Default Re: new game-play Mode "supply lines"

Quote:
Originally Posted by Dick_Justice
Lars Gustavsson mentioned a new game-play mode in an interview called "supply lines".
It supposed to make sure you have a clear front-line and can´t just bail out capping flags whereever you go.

I wonder if it will be simply a modified "push" mode or if it will really have something to do with maintaining a "supply line".
It would be cool if a flag could be taken, but if it wasn't "connected" (or near a flag of our own), you couldn't have reinforcements spawn. Is that what the Medina Ridge was like?
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Old 10-15-2004, 04:36 PM   #16 (permalink)
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Medinas Ridge was a simple Push style map !

That means you had to first capture flag A, then B, then C then D (or vice versa). And as long as A wasn´t captured, B would stay untakeable.


Maybe it will be a similar system to UT 2004 where the bases need to be connected before you can take them.

It would also make sense calling it "supply lines" then, because you would first have to make sure ou have a supply line stablished before you can cap the flag.
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Old 10-15-2004, 08:33 PM   #17 (permalink)
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I hope certain points are of varying value. So, not every captureable point can spawn. Would keep a dynamic struggle towards the middle of the map.
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Old 10-16-2004, 12:32 AM   #18 (permalink)
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Maybe that's what those destrutable bridges are for. Destroy a bridge and that would cut off your supple line and you'd lose a flag. Sheesh if that were the case, it would be nearly impossible to hold a flag point for any length of time....especially on pub servers.
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Old 10-16-2004, 10:44 AM   #19 (permalink)
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Quote:
Originally Posted by WOODY
Maybe that's what those destrutable bridges are for. Destroy a bridge and that would cut off your supple line and you'd lose a flag. Sheesh if that were the case, it would be nearly impossible to hold a flag point for any length of time....especially on pub servers.
I doupt that terrain changes will have any influences on flag capping.



I believe it will be a system similar to UT 2004 Onslaught mode.


That means, you first cap flag A, that then allows flag B and C to be capped, and these then allow you to cap D E and F. It obviously works the other way round for the other team.
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