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| General Battlefield: 2 Have your say on the vehicles, weapons, engine and anything else BF2-related. |
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#1 (permalink) |
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Hello everybody!
I have noticed that in several forums and topics many people say what they would like to see in the next game but sometimes this references are vague and are not followed as a topic perse so I am starting a topic about what some of the gamers would like to see in the upcoming BF 2, hopefully the EA developers will read it . So please, comment your ideas here ...1.- STRAFING - How many times we have seen in real-battle footage that soldiers/police/etc strafe aroung a corner, a tree, a tank? ... come on! trafing is one of the basic movements a gunperson needs!. In my xperience in Rainbow 6 games, Joint Operations etc ... strafing makes a ifference in surviving and annihilating the enemy (as a sniper in JO, I love to snipe around a bunker and blow out the enemy brains, one by one, then crouched behing a tree and strafing for that lethal shot). It also works great to provide CONSTANT (not necesarily precise) protective fire with a machine gun (read it as: "at least I won't be killed that fast"), when my team mates are advancing their positions. 2.- FATIGUE - Run-Jump-Shoot, Run-Jump-Shoot, Run-Jump-Shoot, ... ok ok, leave that for UT-style games, after all we are playing a war game ... not hip-hop dancing! ... I think that having a measure of stamina in addition to health can improve the game. Imagine this, every time one runs and jumps the stamina decreases (yes it will recoverd slowly and with "morphine" shots one can recover it faster), bellow certain threshold (which will depend on the character class, i.e. soldier, engineer, medic, sniper, etc) the accuracy decreases with the stamina, AND bellow certain other threshold you can no longer run nor jump ... until the stamina increase. 3.- DISTRACTING WOUNDS - Thank God I have never suffered a bullet wound but I think that if I were running and a bullet hits me I would found really difficult to just continue running as if nothing happened. So, What about if we add some distraction every time an avatar is hit by a bullet? I suggest: 3.1. The character won't be able to run for X seconds if it is hit by a bullet, the amount of seconds will vary with the character class, for example a soldier will take less seconds (or miliseconds) to recover from a hitting bullet than an engineer, therefore, it is more likely that soldier-class characters will be used to gain positions, this would be so easy to implement if the we have the stamina measurement. 3.2. A user can set the "reaction behavior" of its avatar. If it is hit and/or hears a shoot AND its stamina is high enough. For example, one can choose that if the avatar is hit it will crouch/prone/run/walk, and/or face where the sound came (unless it was a silenced gun ). I think this will encourage gamers to go carefully around with strategy rather than just rush and see how many they can kill before they get killed.3.3. The classic get-blinded for certain time (again, defined by the characters class) when the avatar is hit (see Medal of Honor). 4.- EASIER VEHICLE DRIVING - he he he, I'm sure this one will have positive and negative feedback. When I played BF1942 I loved that I could just jump inside a tank and use it!, actually, in some of the game reviews this was mentioned to be one of the game favorable features. The airplanes, well, they were "ok", a little tough but drivable after all. And then BF Vietnam, choppers!, weeeell they suck! (even the bots have problems with them! :P ), What happened to the idea of "JUMP IN & USE IT"? Honestly if the reader wants to have a really nice experience using choppers, please try Joint Operations. So as for: 4.1. Land Vehicles - Great and easy to handle, just remember that passenger(s) must be able to shoot from the windows <cough!>jeep<cough!> (yep, once again take a look at JO) and just be carefull with how the vehicles can get stuck on little objects. Tanks get hooked by a small rock or wooden fence? come on! 4.2. Water vehicles - Nice! but also check the collisions code. 4.3. Airplanes - May be, make them more maneuverable (less real-physics) by increasing the air-lift so the plane won't crash by just slowing a little bit and make them slower cause in BF-Vietnam it is hard to stay on the map. 4.4. Chopers - Oh boy!, I just want to fly!, turn left, turn right, strafe, up, down, forward, backward ... Why does it have to be so difficult? ... ... yep, take a look at JONote: Having passengers capable of using secondary vehicle-weapons or shoot from the vehicle is just perfect!, ... never change it! 5.- OFFMAP ATTACK CALLS - Ok, it is really cool to have characters capable of remotely mark a target so the artillery will hit it, but guess what? sometimes (actually more often than one would expect) there is no player nor bot there just waiting for the call (everybody wants to play and enjoy the action!), so, why not IN ADDITION to what is already implemented, add some offmap attacks that can be called? (like the special general attacks in C&C: Generals), obviously, these attacks (air strikes, napalm bombardments, artillery barrage, etc) will be avaible only after certain conditions have been met, for example, holding a position (or losing it) after certain amount of time, a soldier has killed 10 enemies without being killed (the soldier will have the privilege to call the strike), or the classic pickup-item, etc etc etc. And if all the previous are too complex for some gamers that just want to log on and kill some people before dinner, well, Why not to make a menu in which one can activate/deactivate these features? ... daaaah! :P ... well, I hope I started something ![]() |
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#4 (permalink) | |
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#6 (permalink) |
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Major
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BF 2 is sure to keep the arcadish game-play the way it was, since that is what made the game so popular.
BF 2 will be more realistic in some degrees but the game-play won´t change much, which is a good thing. And example for the improved realism is that tanks-shells will no longer drop to the ground after 10 yards. Expect tanks to be more as in FH. As for strafing, I´m not sure what you exactly mean. Because you can strafe in any FPS, including BF 1942... Fatigue is probably the only good idea of yours. I think, if implented correctly, it could improve game-play a bit. Maybe the ability to sprint for short distances, but having to holster you weapon might add a lot. But I wouldn´t wan´t stamina to have direct affect on you accuracy or similar... Some sort of hit effects might be cool, as seen in Far Cry or similar. Besides that, low health shouldn´t have much of an effect on a players character. Beeing stunned while shot at would suck, since every weapon would stun their opponent emidiatly, hence making him an easy kill... Vehicles in BF are easy to drive already. I could hardly imagine how you could make it even simpler ! In BFV you are able to shoot from vehicles so I expect we will see that in BF 2 aswell. I agree that sometimes beeing stopped by a little bush can be anoying, yet this was due to the engine, which will be totaly recoded. Planes in BF are simple to fly once you get used to them. Honestly, what do you expect ? They fly like X-Wings, just with slight gravity. And if you can fly planes in BF, you can fly choppers in BFV. JO flight controls really blow. It feels just like riding a lift, not actually flying. The same applys for all vehicles in JO. That game just sucks so bad. They should fire their physics programmer... Your last suggestion could actually work, if combined with a certain objective. For example if team A contols the radar station, their commander gets to call in Carpet Bombing every 10 min. However I wouldn´t recommend implenting such things otherwise...
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Plays BF 2 in Europe under the name of \"Erich_Felsner\" |
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#9 (permalink) | |
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Captain
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#12 (permalink) |
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Realism sucks. I hope we'll see a few fast-paced levels.
On some BF servers nowadays you end up waiting like 30 seconds until you respawn. I mean, wtf, I could play CounterStrike to sit around and watch others play. It's okay, I think, that in BF you don't respawn immediatly. After all it adds up to the tactical side of the game. but 30secs!!! But for me a good game, is "arcady", and fast-paced (and by that I don'T mean the Q3A-Type of gameplay) CE was pretty staright forward in terms of fun and fast-pace. A little less doesn't hurt, but BF2 shouldn't become the next boring strategic-tactical-realism-shooter.
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//Spy98 currently listening to: |
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#13 (permalink) |
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Major
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I agree with mrmahn and spy98.
I think you can have both fast paced action and limited realism. Forgotten Hope proves how a touch of realism can really spice up the game in terms of tempo and excitement. And I think we can expect a bit of both in BF2, similar to BF 1942. Some maps will be more focused on intense action, like Berlin or Stalingrad while others will have slower paced combat with a more tactical focus like El Alamein or other big BF maps. DC also has a good mix between action maps and tactical warfare maps. And reagrding spawntime. You need a certain amount of time for respawn, otherwise game-play sucks. Not only should it make sure you respawn with your team-mates instead of one-by-one, but it also allows the opposing team to capture your flag. For example BFV issues a warning if a flag is beeing captured. Now it takes about 15/30 Seconds to cap that flag if your alone. With a low respawn time people could just simply spawn at the flag and save it giving the attacker rather slim chances of succsess. Also with a high respawn time you dont only gain a score advantage by killing your enemy, but also a tactical one, since that player will be "out-of-the-game" for a certain amount of time...
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Plays BF 2 in Europe under the name of \"Erich_Felsner\" |
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#14 (permalink) | |
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Corporal
![]() Join Date: Mar 2003
Posts: 176
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. . Even if you're on the right track, you'll get run over if you just sit there. |
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#15 (permalink) |
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Private
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As for a Wanted Feature to add to Battlefield 2, here are a few realistic goals/ideas developers might shoot for.
1. Player Stats that each player houses on your computer/console. Deaths, kills, head shots, TKs, Flags Taken, and any other relevant information. Check out your player stats and others can do the same. 2. Heat Seeking missles for aircraft. Point & Shoot. Fire and Forget. That's realism from the real world. 3. All the Function Keys that BF1942 has. (Why the hell are they so limited for BFV?) That move takes away from the realism point. 4. Use the players stats for the Game Commaders. The ones with the better stats should lead the rookies. CAN YOU SAY RANK?? 5. Punkbuster, Punkbuster, Punkbuster. Frequent Punkbuster updates are needed. Laters, [SS] Capt. Wolfman ![]()
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Come get you some of this!! |
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#18 (permalink) | ||
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Forum Fool
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They should have a damn level too!
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