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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#1 (permalink) |
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Master Warrant Officer
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I found this info, I was going to post it in development but looks like no one goes there.... and I hope its free. since we made them handfulls of millions
EA/Dice BF1942 editor just around the corner "When can we make our own maps !!" might have been or still is one of the mainly asked questions out there from out of the bf1942 community,and here's what the features will be: Full 3D Environment Real Time Rendering Easy to use Graphical User Interface MOD Support Create New Levels From Scratch Load Existing Levels Automatic Internal RFA Archiving Heightmap Importing/Exporting Multiple Preset Camera Views Terrain Mapper - Carve Terrain - Raise Terrain - Smooth Terrain - Point Manipulation Tool with Auto Smoothing Groups - Flatten Tool - Road Tool - Tool Sizing and Power Settings Random Terrain Generator Lighting Editor Shadow Editor Fog Settings Editor Water Settings Editor Team Settings Configurable Default Settings Material Mapper Material Painting Tools Surface Map View Customizable Texture Sets for Surface Map Generation Intuitive Tree View for all Level Properties and Objects Drag and Drop Object Creation Object Mapper View Controls for StandardMesh, TreeMesh, Spawn Objects, Soldier Spawns and Control Points View Object Meshes as Bounding Box, Collision Mesh, Detail Mesh and Textured Detail Mesh Move Tool Rotate Tools Drag and Drop Control Point Creation Drag and Drop Soldier Spawn Creation Drag and Drop Spawn Object Creation Surface Map Generator Terrain Shadow Generation Tools Object LightMap Generation Tools Surface Map Merging Tools Surface Map Assignments Editor Mini Map Browser (In Editor Mini Map) In-Game Mini Map Generator Thumbnail Importer In Editor Object Browser |
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#4 (permalink) | |
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Chief Warrant Officer First Class
![]() Join Date: Oct 2002
Posts: 978
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No hippies wanted. Use that rifle you stupid plane camper. |
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#6 (permalink) |
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First Lieutenant
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Just get Madbull's newest Map editor, version 1.2. It does almost all that and does it without the wait *grin*.
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http://www.planetbattlefield.com/longestday |
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#9 (permalink) | |
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Warrant Officer
![]() Join Date: Oct 2002
Location: Southern BC, Canada
Posts: 825
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8)´ |
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#11 (permalink) | ||
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First Lieutenant
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The finished product will be much better I'm sure. Just jump on MADBULL'S editor!!! It's here now, it works well, and it can do almost all the same stuff as BC '42 is going to do. http://www.flashbots.co.uk/madbull/
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http://www.planetbattlefield.com/longestday |
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#12 (permalink) | ||
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First Lieutenant
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Quote:
__________________
http://www.planetbattlefield.com/longestday |
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#13 (permalink) | |
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Warrant Officer
![]() Join Date: Oct 2002
Location: Southern BC, Canada
Posts: 825
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Quote:
__________________
8)´ |
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#14 (permalink) |
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Master Warrant Officer
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I took a look at madbulls editor , But I'm running Win 98 which I saw was dosen't run Microsoft .NET Framework well, Unless theres another version I'm unaware of. Also I'm just trying to figure out which files to install first, I tried the Hieghtedito.msi one first got some funky service pack error message ....
... Scratched my head then went back to playing BF1942.I can't wait for the friendly version one I have maps based on aireal photographs... fun, fun |
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#16 (permalink) |
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Private
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**directed to questions about my 'leaked version' post**
well i havent been able to test it because its for XP only so far but you could go over to the Forgotten Hope MOD forums and pick it up there. (you didnt hear this from me)
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I am everywhere and no where, I am everthing and nothing. I see all and hear all; for I am reality and there is no escaping me! |
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