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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#1 (permalink) |
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Private
![]() Join Date: Feb 2003
Posts: 5
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I have a Saitek X45 HOTAS and the throttle portion of the joystick won't work with Battlefield 1942. It would work in 1.2 and it doesn't work in 1.3.
The HOTAS also contains the rudder...the rudder works fine. But the throttle portion doesn't register at all when trying to set it up. I can of course use the joystick portion for pitch and roll. It seems as though every fuction will work except the throttle. Is there a way to correct this?? I'm using the latest Saitek WinXP drivers. |
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#2 (permalink) |
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I have the exact same flight stick that you do, but the funny thing is, i have the exact opposite problem that you do.My throdle works fine, however, my yaw (rudder tilt buttins on the throdle protion) won't configure in the air options.So as of this post I have the A and B buttons set as the yaw, which sucks for dog fighting because those are digital buttons, and I dont get that fine smooth turning because if it.
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#3 (permalink) |
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Private
![]() Join Date: Jan 2003
Location: England
Posts: 24
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Boxster S / Sgt.Blood
This may or may not help. Search the forum for a topic called "How to Use Multiple Controllers". I go through how to use multiple joysticks etc in BF1942. it also allows you complete configuartion of the control. It involues editing a few of the .con files in your profile. Hope this may help. Minimad |
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#4 (permalink) |
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Minimad, i just scearched the topic "How to Use Multiple Controllers", and I didnt find a thing.I am totaly stumped as to how to get the rudder swich recognized in the "air" control settings, at least the rest of the controls work for me though, but like I said, I cant get that fine smooth turning with the digital buttons
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#5 (permalink) |
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Private
![]() Join Date: Jan 2003
Location: England
Posts: 24
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Sorry,
Correct topic is "How-to Use Multiple Controllers". I missed the dash. Here's a link to the topic. http://www.bfnation.net/forums/viewt...+controlle rs Minimad |
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#6 (permalink) | |
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I have the same Stick, heres how you can fix it. open up the directory with your custom profile. then find the file air.con Edit the file with windows notepad. Add this line:
ControlMap.addAxisToAxisMapping c_PIThrottle IDFGameController_0 IDAxis_4 1 That will add the axis 4 (which is the throttle) Although it will not show as being defined in the control settings from within battlefield, it will work. If you change the controls from within the game, you will have to add that line again after it saves the settings. So I reccomend you first set the controls EXACTLY how you want them then add that line to the file air.con I also use the Saitek X45 to control the tank with the throttle and rudders and use the moust to aim the turret and shoot. Its kinda neat. Hope that helps. Quote:
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#7 (permalink) |
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You guys keep talking about con. files and drivers. All I did was go into my saitek bf1942 profile command list and create all new commands like foward W, backward S, Strafe Left A, Strafe Right D etc. the A,W,S,& D are used for movement in infantry, air, & land&sea. Its all the same command. Then programe your buttons throttles and rudders. If you look at the saitek CD it tells you how create commands and to program these buttons throttles & axises to do anything you want to do. Like you want to get your rudder to work for flying or to steer tanks. Bring up the picture of your throttle right click on the the rudder axis button choose properties select Mode 1 and in attributes choose banded then click edit bands create three bands give one the A command that you created the center no command and the other the D command that you created. Now you can use the rudder axis button to work as a rudder when flying a steering wheel when driving or a strafe right/left when infantry.
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#8 (permalink) |
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Hi there
I have a Saitek X45 and i can't map the rudder ingame. Now my question is, does some know the command line in the air.con which is for the rudder on the X45? Because if i bush the Rudder Button in the Game Settings, nothing happend. All other Buttons work fine, only the rudder doesn't work. The Throttle works also. Please could someone help me? Thanx alot ![]() |
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#9 (permalink) |
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Private
![]() Join Date: Mar 2003
Location: USA - Mid West
Posts: 25
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Guess the moral of this story is those of you who are reading this thread - dont buy that controller and expect it to work in BF 1942 100%.
__________________
Dont run, you\'ll only die tired - Hk Sniper School |
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#11 (permalink) |
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The moral of this story is: everyone is different - different OS, computer systems, etc... And different expectations: some people are expecting everything to work with two separate controllers plugged in, etc...
For me (I'm on WinXP) and a lot others, all we needed was the following line in our air.con (I've also put it in the land.con) file: ControlMap.addAxisToAxisMapping c_PIThrottle IDFGameController_0 IDAxis_4 1 ...to enable our throttle, since BF1942 config would not recognize the 4th axis. I think it's a failing on EA Games part, not Saitek. Now X & Y, Rudder, and Throttle all work for me. For some people, this *isn't* fixing their problem - maybe their problem is something else or maybe it's "User Error" - perhaps they are putting it in the wrong section, or reconfigging controls in BF1942 (wiping out the above line), or maybe even programming their profile in Saitek's Profile Editor.... and for those people they need to explore other possibilities. This works for me: (entire "*** Player Input ***" section) rem *** Player Input *** ControlMap.create AirPlayerInputControlMap ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S ControlMap.addAxisToAxisMapping c_PIThrottle IDFGameController_0 IDAxis_4 1 ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A ControlMap.addAxisToAxisMapping c_PIYaw IDFGameController_0 IDAxis_3 0 1 ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 ControlMap.addAxisToAxisMapping c_PIPitch IDFGameController_0 IDAxis_1 1 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 ControlMap.addAxisToAxisMapping c_PIRoll IDFGameController_0 IDAxis_0 0 1 ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold 1 ControlMap.addKeyToTriggerMapping c_PIMenuSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive ControlMap.addKeyToTriggerMapping c_PIMenuSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive ControlMap.addKeyToTriggerMapping c_PIMenuSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space c_CMPushAndHold 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftShift c_CMPushAndHold ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0 ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0 Programming your X45 Throttle using S and W keys is very odd, if it worked, that would be just weird.... but I like the 0-100% positioning the throttle has for me when done correctly. |
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#13 (permalink) | |
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Quote:
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#14 (permalink) |
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heres mine i do not use the saitek programing software(.dat) files its all done in the .con files
if you cant get what u want to work anybody that needs it just email me and i will make u a custom .con file air , common, land sea, infantry dos not matter with bf42 being so controler unfriendly i find it to be a lot less hassel to use an external editor to set them all and copy them into ur bf42 profiles mich@elbaumgart.us[/code] |
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#16 (permalink) |
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Here's a link to Saitek's forum where you can find a couple of files for BF1942 and the X45. Hope this helps...
http://saitek.63rd.co.uk/search.php?...by=&sortorder= |
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#17 (permalink) |
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Hi all,
I'm curious which version of DirectX people are using. I've tried all the fixes mentioned above, and the .con files on Saiteks website as well. The throttle will work, but I've had no luck with the rudders. The one odd exception is when I installed the .con files from Saiteks web site. They had the wierd side effect of causing right rudder to result in forward/throttle on in the game, where left rudder was mapped to throttle back! At least that proved it is possible to get input from the rudder switch, but not very helpful otherwise. I've also noticed inconsitency with which axis is used for throttle and rudder, but playing around with settings has not enabled me to get the rudders to work. (throttle is easy) Someone mentioned Direct X may have changed its treatment of controller axis numbers between versions, so I thought more info might help. I've updated my drivers, so I'm not sure what to try next. Does anyone know where to finde a good reference on the .con files. Thanks, eric |
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#18 (permalink) |
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First Lieutenant
![]() Join Date: Mar 2003
Location: San Antonio, Tx
Posts: 1,572
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I couldnt get the rudder button to work so I assigned it to the little stick where your thumb is close to.that works just fine for me.That controller has so many buttons on it you assign alot of things on there.
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#20 (permalink) |
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I have the same problem with my saitek cyborg 3d force and the way i fix it was to un/reinstall BF after doing this the cyborg worked fine in BF
i also had to do this a while ago for my wingman joystick Now the problem i have is that when i start BF i cant have my saitek GM2 plug in if i do the cyborg wont work the only way around this so far is to plug in the gm2 after the game starts alt tab load gm2 profile the go back into the game that works fine until map change then i have to unplug gm2 before next map loads then plug it back in again after maps loads and then do the alt tab thing again if any 1 can help with this that would be great regards AcE ![]() |
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