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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#1 (permalink) |
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Private 1st Class
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Automatic Download of new Maps from the hosting server would be a fantastic option. One just like many FPS have (like Unreal Tournament).
If a player tried to connect to a sever where he did not have the map installed already, the map would be downloaded off that sever hosting the map. This would make life much easier on getting new maps and LAN parties would not have to stop and wait for each person to install the map. More exposure of custom maps also, there will be greater distribution of dedicated BF1942 nut's hard work. This will extend the life of the game and remove much fustration experienced in the past by players not being able to find or install new custom maps. I hope this feature makes it into the game, or in a patch there after it's release. |
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#2 (permalink) |
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Sergeant
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Sounds like a great idea to me. Good thinking
![]() Plus, with more and more people with faster connections these days (the impatient people that they/we are) won't have to search for the new map or even wait on say Fileplanet in queues etc to get thier hands on it. *nudge* EA/DICE ![]()
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- Take a look to the sky just before you die, its the last time you will - |
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#4 (permalink) |
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Private
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if they really put it in u should be able to redirect the download cause else it will take bandwidth of the server.
So u put on a internet site the map and in some file u link to that place to download the map, that would be so cool ![]()
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#8 (permalink) |
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Private
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ok maybe bad question, but where do i find an email adress for dice/ea??
And i also think that if someone already known by dice mails it to them, it would have more effect, it would be taken more seriously (???)
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#9 (permalink) |
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Private
![]() Join Date: May 2002
Posts: 14
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Yup sounds like a good idea.
Quite easy to do already on halflife, you simply turn on or off whether you download customs. Would get the maps/mods spread around...me remembers that was how I got into TF back in quake days. ![]() |
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#10 (permalink) |
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Private 1st Class
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I have contacted Johan about this. He said that he would bring it up to the menu-programmer.
Map-editing tools should be avalible shortly after the game is released on the EA website. They allow much more than the Codename Eagle ones did. Also it is much easier to make maps. He also told me that there are "A LOT of issues" brought up with a vehicle editor, but hopes that they can be resolved. So there is a slight chance on getting to edit vehicles also someday. ![]() |
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#11 (permalink) |
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Chief Warrant Officer First Class
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Now that would be awesome.
I just hope that they also think about a way to include whole mods int othe game. For example like in Half-life, where you just created a new folder in the maindirectory, replaced the files you wanted to replace from pak0.pak, and you could play the mod. That was a really cool and easy way! |
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#12 (permalink) |
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Private 1st Class
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Yeah, having zip archives (which .pk3 files pretty much are) would be great. No messing with tons of little files when distributing.
The replacing globally, not just on levels would also be nice to see, so that several levels can share files, and more files can be edited and included that way that are not inside level folders (animations, sounds, menus, etc..) I suddenly like this message board much more than the CE and BF sections of the Easyboard one. (mapmaking and zips are still ok LOL) |
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#13 (permalink) |
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Warrant Officer
![]() Join Date: Apr 2002
Location: Holland
Posts: 807
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Do you think yu can also ''mod" menu's?
-- If it's with pk3's, you can change everything right? Moh:AA worked with pk3's, and not long after it was released you were able to download Crosshair mods, player skins, even weapon skins... |
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