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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#1 (permalink) |
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Corporal
![]() Join Date: Nov 2002
Location: Cranium of a carbon based lifeform.
Posts: 189
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I feel that Battlefield 1942, being a more sophisticated kind of FPS, needs a more sophisticated kind of scoring system. Getting points for kills is great and all for a deathmatch game but Battlefield is more than that, it is also a great teamplay game and involves more than just guys running around shooting each others heads off. These changes I am about to suggest would not affect the standard kills/deaths stats. They would be added to points stat or in additon to the 1pt for a kill.
Destroying an artillery piece: 1pt Destroying a plane: 1pt Destroying a tank: 2pts Sinking a destroyer: 3pts Sinking a battleship/carrier: 5pts Kills made by Artillery using your scout target: 1pt Enemy mines/detpacks defused: 1pt each Capping a flag(as in conquest): 3pts (instead of 2) Every 4(or so) bars of repair/healing used: 1pt Of course the vehichles you destroy would have to be manned by enemies to get the points, and the health/repair bars would have to be used on a team-mate (it wouldn't count to use them on yourself or an empty vehichle). I don't know if it is actually possible to do this but it would provide more incentive for actually helping your team out on the public servers. I would like to hear others thoughts/ideas/opinions on this. Hey maybe we could even get the Devs in on this.
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#3 (permalink) |
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Master Warrant Officer
![]() Join Date: Sep 2002
Location: Diving towards your pos with my finger on the bomb release...
Posts: 1,188
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This is always a thorny issue. For every pilot that thinks they should get points for destroying enemy materiel (like me) there's someone who thinks that there shouldn't be individual scoring of any kind in a team game. I sympathise with both sides, but the only effective scoring system has to be a compromise that pleases both camps in some way.
1942's current scoring system IMO goes some way to achieving this by splitting kills and points into separate scores, adding some more points generating events as you've suggested would be interesting. Tribes 2 had quite a good system where you got points if you killed someone near your flag carrier, points if you were near a successful flag carrier, that kind of stuff. Worked quite well but they dicked around with the scoring system so darn much that half the time you never knew what you'd get points for and what you didn't ![]() Myself the only thing I like to see is some shiny medals next to my name, beyond that I'm not too bothered about the actual scores. If I can get a medal when I've spent the whole round in the air, well so much the better. |
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#4 (permalink) |
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Private 1st Class
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They do (did) some thing like that in T2 and it really has no effect on people playing as a team or not. Its really hard to get any kind of suport in a pick up game.
Join a clan, throw a LAN party, playing with the same people is the best (if not the only) way to get any kind of team work in a game
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#5 (permalink) |
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Private
![]() Join Date: Jul 2002
Location: Ohio
Posts: 53
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What if they didn't award any points at all? Think about it... Kills would still go against the total ticket count but not towards an individual's score. It would almost force people to play as a team. The entire objective would still be to simply reduce the other team's tickets. It just wouldn't award individuals for kills.
On second thought... Screw that idea. LOL |
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#6 (permalink) | |
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Master Warrant Officer
![]() Join Date: Sep 2002
Location: Diving towards your pos with my finger on the bomb release...
Posts: 1,188
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Quote:
I know some people will say that using voice comms on a pub server is cheating, but as far as I'm concerned this is the only way to play. It rocks, and makes for highly enjoyable public server play. Just don't forget to still use the radio and text to communicate with the rest of the team ![]() |
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#7 (permalink) |
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Private 1st Class
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i agree with that also, whenever i run a server it is usually just for clan practice matches, and even then my fellow clan mates/members hardly ever show more teamwork than just replying to radio commands. I have never been on a public server before that at least somewhat enforced teamwork. If anyone knows of one, can u send its name and or I.P adress to traumatized_goat@adrico.com
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#8 (permalink) | |
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Private
![]() Join Date: Oct 2002
Posts: 46
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Quote:
I remember when they introduced the expanded scoring for T2. sounded great. Of cousre it took the llamas 30 seconds to exploit it.Was in a pub server and the base power kept going out, then coming up, then going out. Went to the gen room and here was one of our team members TKing the gen, then repairing it, then TKing it again... He had amassed over 500 points and the match was only half over. ![]()
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#9 (permalink) |
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Private
![]() Join Date: Nov 2002
Posts: 1
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If you guys want to find out about team play go visit the Mechwarrior community. There are at least three leagues and numerous calns or units. I was on ateam and we had a weekly practice. our team had a voice server that was up all the time. this made it possible to find other team members easily. There was also a command structure and someone always took the lead in a game. I hope to get online full time soon to be able to play. From what I'm reading on the forums I might be playing a lot more of Mechwarrior than BF. I enjoy team play as I'm not the hard charging front line player, but am best in a support role.
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#11 (permalink) |
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Captain
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it might lead to ppl stealing kills more offten
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#12 (permalink) |
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Captain
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dont get me wrong, its a good idea
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#13 (permalink) |
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Chief Warrant Officer First Class
![]() Join Date: Oct 2002
Posts: 978
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I really wouldn't have a problem with my team stealing my kills, if this got them all to act as a effective unit.
I'm not to concerned with the points, though they do add up when you get flags, but some players are and selected tasks or completed duties would add alot to the team play. I think that some kind of point share depented on damage inflicted would fix kill stealing. I've just started to play as a engi, and I find it a hoot to fix teammates tanks during battle. I really laugh when my teamies tank clear 3 or more enemy tanks. I dunno if they are aware of me doing it, I dont really get the chance to look at the messages, but I really find it fun. I guess they would have to see the bar refilling or mabey it creates god complex. The other day I was playing on a local server here in Canada and I must have killed 6 tanks while repairing mine, to see this happen on a grander scale would be great. |
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#14 (permalink) | |
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Sergeant Major
![]() Join Date: Sep 2002
Location: Nashville, TN
Posts: 647
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I've made the point before, if your that worried over your pesonal score? carry your butt to a deathmatch game....in Conquest kills dont mean squat
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#15 (permalink) |
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Private
![]() Join Date: Nov 2002
Posts: 42
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I've thought about this for a while and though I endorse a scoring system that rewards people for doing noncombatant stuff, I also think it won't do much towards promoting teamplay.
Even removing the score system won't encourage it. Why? Because the people who rack up kills for the sake of kills don't do it for the score. They do it because it's fun to them to kill enemies, so they do it A LOT. I really doubt anybody racks up frags just to top the end-of-game list. If that were true they'd just enlist a buddy and take turns capping and uncapping an out-of-the-way flag or something and wind up with 200 points for the round! Of course, this is just my opinion. I still would like to see people rewarded for healing/repairing, defending, etc. |
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