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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#1 (permalink) |
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Private
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I just wanted to get a quick feeling here on how well GF3 cards are running BF1942...
i am on a tech board(www.tech-pc.co.uk) and we are starting to see a trend of GF3's(all of them) not being able to run this game very well....256meg of RAM, 512 meg of RAM...no matter...it alwayz runs choppy...in fact, one of our guys said he has a friend who is running at the same settings, smooth as silk with a GF2 card...and his load time are slower, but most of their specs are the same....so it started to make us go "hmmmm..." so i remember i had visited this board a few times and knew there was a user base large enough to get a semi-accurate feel for what is going on... i personally am getting alot of chopiness and am running at 800x600x32, with light maps off and texture detail down to 80%....everything else is maxed....as far as sound goes i am running at 22khz... here are my system specs: AMD XP 1800+@1687 Epox 8K3A+ 256Meg Samsung PC2700 WD 40Gig 7200RPM ATA/100 HD *2(RAID-0) VisionTek Xtasy6564 GeForce3 Ti200(245/515) Soundblaster Live! 3Com 9C305B 10/100 NIC so peeps..let's hear about it....and i would like to especially like to hear from GF3 owners who are not having problems....definately include settings.... |
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#5 (permalink) |
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Private
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guess most of us were just getting greedy and wanting everything on high(the way the card should be capable of running it)...i dropped down to medium and it seems to smothed out a lil...but i haven't played Market yet....hehehe
![]() i guess what get me is the drastic change from a GF3 card to a Ti4200 with this game....GF3 are having to drop to about medium or so while the Ti4200 can run on high with FSAA and Ani. Filtering....there is THAT much difference between what the cards can bench at... |
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#7 (permalink) |
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Sergeant
![]() Join Date: Sep 2002
Location: Austin, Texas
Posts: 360
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geforce3 ti 500
winxp 256 meg ram i haven't had the slightest problem or stutter with anything, anytime with any of the latest drivers. i suppose i am lucky, but i also make my living in tech support.
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xcorporalx |
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#10 (permalink) |
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Posts: n/a
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Howdy All...
GeForce 3 Ti 500, works fine. Using Detonator 28.32 version. (If it works don't fix it). No problems with Video. Whatsoever. It was actually the first game that made me glad to buy it. Geforce 3 Ti 500 are around $100 USD on Pricewatch.com AAT_GUIDO ![]() |
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#12 (permalink) |
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Private
![]() Join Date: Sep 2002
Posts: 3
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Opener my sys specs are
1.2 thunderbird 1 gb of level 2 pc133 memory 2 x 40gb ata100 7200 rpm drives in a RAID 0 stripe Multi booted with Windows 2000 \ Windows XP \ Windows 98 \ Linux 7.3 SBlive xgamer Gladiac 920 Geforce 3 .................................................. .. After doing large amounts of testing I have and several others can attribute the loss in FPS mainly to direct sound issues. We have found that the majority of the lag issues have seem to happen on Windows XP machines and have virtually nothing to do with the Video Card. Using the exact same machine I have loaded Bf1942 on all three OS types. The lag only seems to happen on the XP slice and occasionally on the Win2k slice. The way the kernel for the 2k OS family handles the calls to direct sound differ from the way that the 98 "kernel" handles it. The api calls to this architecture seem to be triggering the loss in FPS. We tried this by altering grahpic levels on the machine including refresh rates, grahpic details, and resolution. The loss in FPS was nearly identical in all tests. We then proceeded to the sound and found that disabling the hardware acceleration and tuning the sound to 11khz with low detail and no music had dramatic increase to overall framerate loss during heavy combat. When you disable your hardware acceleration you basically take the sound decoding from your sound card and make your CPU/Memory use it's cycles to decode it. This should in theory make you lose even more framerate but contrarily makes you gain. For a test to see if you happen to fall into the sound FPS loss issue disable all sound and play the game on a heavy server. It should run like a dream. A lot of people out there are not having issues with the game with lower graphic cards and system specs because they are either not running XP or are not running one of the sound cards that have compatibility issues with their direct sound programming. This is not a global effect for FPS loss. This has been proven on well over 15 machines in the past two days. Now given some machines have older vid drivers or out of date Operating System Service Pack levels but the majority of the problems seem to spawn from the sound engine. There is nothing you can really do to fix this other than lower you sound quality or disable it until DICE releases a fix. Also try disabling music in game. I wish I could be more precise but I have altered a bunch of things and currently most do not have a dramatic affect in lowering FPS loss. |
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#13 (permalink) | |
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Private
![]() Join Date: Sep 2002
Posts: 71
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Good point. Soundblaster has repeatedly run into problems between the Live! Series Cards and the NT5 Kernel (Win2k WinXP) For a time they wouldn't even support it. Sometimes I have better luck with the Sound Card Drivers available from Windows Update rather than Creative.
These issues are why I finaly abandoned Creative products and am now using a Herculese Muse DVD 5.1 I have had NO framerate issues in BF1942 that I could atribbute to anything but Net-lag. Another Poster seems to have found a Sound-Card related solution to Choppiness and I sugest you read his thread. http://www.bfnation.net/forums//viewtopic.php?t=1903 But the meat is.... Quote:
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#16 (permalink) |
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Private
![]() Join Date: Sep 2002
Posts: 3
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The suggestions made in the other thread were set by default prior to running our tests. So one can assume that the FPS loss that we experience is less than the typical user with the above problem.
We attempted to use the latest Creative Certified drivers available on Windows Update and the latest build from Creative themselves and experienced minimal differences. When downloading the Creative driver packages we tried the standalone driver package name Livedrv as well as the full software package named SBLivedrv both we about the same results. I would suggest sticking to the standalone driver version because it doesn't include the additional software which can take up additional resources on your machine. I will post more if I see anything else. |
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