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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#21 (permalink) |
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Private
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It seems like a hassle, but what when it comes to something like blowing a bridge to halt an enemy advance?
Then it's useful! ![]()
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And moans of agony Insanity is this place Because there could be no peace A line from my own original poetry Argument in Blood |
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#22 (permalink) |
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Staff Sergeant
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I think bridges will be able to be blown up... I mean in CE it was, so I cannot think of a reason why it shouldn't be able in BF :/
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If mankind would reinvent the wheel, they would be the first beings on earth to invent the wheel twice. |
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#23 (permalink) |
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Private
![]() Join Date: Jun 2002
Location: New York, USA
Posts: 43
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This game will be better than I have previously thought.
I have only been interested in FPS games for about a year now, so I have nothing to compare it to. Having that said, I sometimes wonder why their is not much hype for such an awesome game.
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I can\'t take his money, I can\'t make my own money, I have to work to make money... Why don\'t I just lay down and die?!? |
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#24 (permalink) |
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Master Warrant Officer
![]() Join Date: May 2002
Location: LAX Airport/Downtown Phoenix
Posts: 1,058
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They should have patches that will add forts or large buildings. It would be great to blow open a door to a room with alot of enemy guys and throw a couple grenades and mines in the room. Easy way to get a couple kills. :P
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#25 (permalink) |
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Staff Sergeant
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Forts a large buildings, which you can enter, just to find out that there is a bigass secret corp. downstairs.. hmmz sounds cool and know what.. it is cool..
But that is a whole diffrent game.. its more like MOHAA and RTCW.. I think it will be able, but what is the point... no use for an tank/boat/plane inside a big building :/
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If mankind would reinvent the wheel, they would be the first beings on earth to invent the wheel twice. |
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#26 (permalink) |
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Private
![]() Join Date: Jun 2002
Location: New York, USA
Posts: 43
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It would act as a hangar or garage for planes or vehicles. It would be better than spawning vehicles in the middle of the battlefield. It would also leave the possibility to call in reinforcements while in the heat of battle. It plays a tremendous role in strategies! That is what this forum was all about!
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I can\'t take his money, I can\'t make my own money, I have to work to make money... Why don\'t I just lay down and die?!? |
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#29 (permalink) |
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Sergeant First Class
![]() Join Date: Jun 2002
Location: In front of computer
Posts: 460
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Big buildings are just places for nooBs to hide. And BF is about mobility, you sit and camp, you gonna die.
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If it were easy, everyone would do it. It\'s the hard that makes it great. |
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#30 (permalink) |
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Private
![]() Join Date: Jun 2002
Location: New York, USA
Posts: 43
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I know, but vehicles enhance mobility, and buildings store vehicles.
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I can\'t take his money, I can\'t make my own money, I have to work to make money... Why don\'t I just lay down and die?!? |
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#31 (permalink) |
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Private
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If you store a vehicle you're keeping it still...and by saying this I have created a paradox
Fifth time this week.
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And moans of agony Insanity is this place Because there could be no peace A line from my own original poetry Argument in Blood |
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#32 (permalink) |
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Private
![]() Join Date: Jun 2002
Location: New York, USA
Posts: 43
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Happens to me all the time, you'll learn to get used to it... :/ . But in buildings at least they won't get damaged.
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I can\'t take his money, I can\'t make my own money, I have to work to make money... Why don\'t I just lay down and die?!? |
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