Battlefield Nation Forums  

Go Back   Battlefield Nation Forums > Other Battlefield Games > General Battlefield: 1942


You are currently viewing our boards as a guest which means you can view posts, but can't make any of your own.

Registration is easy and absolutely free, so why not join the longest-running Battlefield community on the web!

General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more

Reply
 
Thread Tools
Old 11-04-2003, 09:06 PM   #1 (permalink)
MajorErection
Private 1st Class
 
Join Date: Apr 2003
Location: UK
Posts: 111
MajorErection is on a distinguished road
Default Battlefield Game Engine

Can anybody enlighten me on the game engine technologies used to run games like battelfield? I was told that the most superior game engine out at the moment is used in UT2003. If so, would battlefield benefit from it?
MajorErection is offline   Reply With Quote
Old 11-05-2003, 12:12 AM   #2 (permalink)
The Master
First Lieutenant
 
The Master's Avatar
 
Join Date: Jun 2003
Location: Germany
Posts: 1,700
The Master will become famous soon enough
Default Re: Battlefield Game Engine

Quote:
Originally Posted by MajorErection
Can anybody enlighten me on the game engine technologies used to run games like battelfield? I was told that the most superior game engine out at the moment is used in UT2003. If so, would battlefield benefit from it?
Battlefield has the Refractor 2 Engine i think that was programmed by DICE.
UT2003 has the Unreal Warfare Engine from Epic, which is also used in Unreal 2 (i dont know which one is more uptodate)
What could BF profit from the Unreal engine : Erhmm nothing ?
If DICE used Unreal engine, they would have had to pay licencse + it would be unplayable even on high end PCs, and remember there are many ppl
even complaining how much gfx power BF needs.

So most superior is relative. The Unreal Engine can show great eye candy, but try making a BF map with it, which is much more bigger than any UT2003 Map, the greater view distance, terrain modelling, the vehicles models etc will make it unplayable.
__________________
The Master is offline   Reply With Quote
Old 11-05-2003, 12:28 AM   #3 (permalink)
urseus
Colonel
 
urseus's Avatar
 
Join Date: Aug 2002
Location: Sydney, Australia.
Posts: 6,071
urseus will become famous soon enough
Default

The most supirior will be the Source engine, not just for graphics but especially for MP. Remember that Valve have had over 5 years of mod makers pulling apart their code and streamlining it for optimized online gaming, not to mention the millions of beta testers than they have had thru all the half life mods.
__________________


urseus is offline   Reply With Quote
Old 11-05-2003, 12:30 AM   #4 (permalink)
420
I donated a lot!I donated a lot!I donated a lot!I donated a lot!I donated a lot!
General
 
Join Date: Feb 2003
Location: Alberta, Canada
Posts: 2,605
420 will become famous soon enough
Send a message via ICQ to 420
Default

Q3 engine reins supreme for netcode. Thats a fact. Carmack is god.
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids,
we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Kristian Wilson, Nintendo Inc, 1989
420 is offline   Reply With Quote
Old 11-05-2003, 01:08 PM   #5 (permalink)
Rexxie
General
 
Rexxie's Avatar
 
Join Date: Apr 2002
Location: Norway
Posts: 1,166
Rexxie will become famous soon enough
Send a message via ICQ to Rexxie Send a message via MSN to Rexxie
Default

Yes, BF1942 runs on the Refractor 2 engine, which is an inhouse engine made by DICE (Digital Illusions CE). It's based on the Refractor 1 engine that was used in DICE's earlier game, Codename Eagle.

The strength of the Refractor 2 engine is the relatively large maps, good physics and vehicle handling. It's also very flexible, too bad you don't see that in BF1942. You should have seen the stuff I saw in Sweden
__________________
- Rexxie
Sanity is a full time job.
Rexxie is offline   Reply With Quote
Old 11-05-2003, 02:43 PM   #6 (permalink)
Echeron
Specialist
 
Join Date: Nov 2002
Location: Norway, Ulsteinvik
Posts: 245
Echeron is on a distinguished road
Send a message via AIM to Echeron Send a message via MSN to Echeron Send a message via Yahoo to Echeron
Default

Quote:
Originally Posted by 420
Carmack is god.
__________________
\'halflife 2 is the biggest bowl of crap\'
\'halflife 2 is relesed in england\'
- www.Googlism.com
Echeron is offline   Reply With Quote
Old 11-05-2003, 04:02 PM   #7 (permalink)
Dick_Justice
Major
 
Dick_Justice's Avatar
 
Join Date: Oct 2002
Location: Marl, Germany
Posts: 3,350
Dick_Justice is on a distinguished road
Send a message via ICQ to Dick_Justice
Default

Carmacks a friking nerd !

But hes still an excellent programmer...
__________________
Plays BF 2 in Europe under the name of \"Erich_Felsner\"
Dick_Justice is offline   Reply With Quote
Old 11-06-2003, 08:11 PM   #8 (permalink)
MajorErection
Private 1st Class
 
Join Date: Apr 2003
Location: UK
Posts: 111
MajorErection is on a distinguished road
Default

Quote:
Yes, BF1942 runs on the Refractor 2 engine, which is an inhouse engine made by DICE (Digital Illusions CE). It's based on the Refractor 1 engine that was used in DICE's earlier game, Codename Eagle.

The strength of the Refractor 2 engine is the relatively large maps, good physics and vehicle handling. It's also very flexible, too bad you don't see that in BF1942. You should have seen the stuff I saw in Sweden
Thx for the posts. It has been interesting reading it. On the above comment by Rexxie. Do you mean Battlefield doesn't fully exploit the Refractor 2 engine? If it EA did fully exploit the Refractor 2 engine, what added features would we see on Battelfield? What was the stuff you saw in Sweden?

I have been reading a little bit about new game engines that micking the physics of a human body e.g. when the player get killed and the body goes limp, the engine works out how the body falls in relation to its environment, i.e. it can fall in any number of ways instead of a pre-animated sequence. I'm sure battelfield uses pre-animation when human bodies fall around.

The other interesting article I once read that the EA developers tried to incorporate dynamic environments in battlefield, for example, if a shell hits the ground it blows a crater. But abandoned it cause they found that it doens't work to well when played on the internet. Anybody enlighten me on that paticular subject? Shame it couldn't be incorporate...
MajorErection is offline   Reply With Quote
Old 11-07-2003, 11:45 AM   #9 (permalink)
Rexxie
General
 
Rexxie's Avatar
 
Join Date: Apr 2002
Location: Norway
Posts: 1,166
Rexxie will become famous soon enough
Send a message via ICQ to Rexxie Send a message via MSN to Rexxie
Default

Just want to point out that EA didn't actually develop anything but the patches for Battlefield.

The refractor 2 engine is very flexible in the way that it can be used for alot of different things, and it's really a shame that they won't allow you to mod more then what you can at the moment. I'm sure if you could take advantage of the full potential of the engine, mods would be far more customized then what you are seeing now.

And yes, you are quite right about dynamic enviroments. Battlefield did have craters appearing after an artillery round hit it, buildings blowing up in pieces and such, but Battlefield was always planned to be a multiplayer game. That level of interactivity with the world would require alot of syncronizing, which again would lead to more lag. Alot of lag. So they took it out and focused on developing other aspects of the game.
__________________
- Rexxie
Sanity is a full time job.
Rexxie is offline   Reply With Quote
Old 11-07-2003, 05:28 PM   #10 (permalink)
English
I donated a lot!I donated a lot!I donated a lot!
First Lieutenant
 
Join Date: Oct 2002
Location: England
Posts: 1,681
English is on a distinguished road
Default

Something to look forward to in the future I guess.

As well as good weather effects
English is offline   Reply With Quote
Old 11-07-2003, 09:44 PM   #11 (permalink)
MajorErection
Private 1st Class
 
Join Date: Apr 2003
Location: UK
Posts: 111
MajorErection is on a distinguished road
Default

Ahh the future. Dynamic environment would be something to look foward except some n00b grapping a tank and blowing craters into a pattern so as to spell his name. One thing I would like to see is corpses that don't dissapear after a short while. This works well on CounterStrike as you can see where the main battles have taken place, and with battlefield, it certainly would be a sight with burnt out tanks and corpses littering the landscape. I think we would appreciate what a tough battle it has been.

Rexxie, you know your stuff. What is the engine used to run Hitman? I liked hitman where some of the interaction level was quite high. It would be nice to see some those features in battlefield.
MajorErection is offline   Reply With Quote
Old 11-08-2003, 01:30 AM   #12 (permalink)
Fragmeister
Sergeant Major
 
Join Date: Feb 2003
Location: Hawaii
Posts: 632
Fragmeister is on a distinguished road
Send a message via MSN to Fragmeister
Default

dammit i've always wished that they could have dynamic environments in battlefield! now i realize they could have. damn. i love the geo-mod in red faction I & II. you can just blast through shit, and also it takes a really lonmg time for the bodies to go away.


if ingle player BF had Dynamic Environments, i would not care about multiplayer at all! i can imagine trashing the germans at el al with the b-17.


one moment...


**Shudder** ooooohoheeeeee aaahhhhhhhh**Shudder** wow!*Shudder*



aaanyway.

to see craters from the massive destruction would be great! i t wouldalso be cool to expack the ground for cover!just boom boom boom and get down inside! those fucking straw huts couldnt withstand bmbs and shells! it would be cool if you could set that kind of shit on fire.
__________________

\"wakka wakka wakka.\"

Surrender now and win the Free Hat!
Fragmeister is offline   Reply With Quote
Old 11-08-2003, 03:12 AM   #13 (permalink)
Brer Ben
Corporal
 
Join Date: Nov 2003
Location: Alabama, USA
Posts: 163
Brer Ben is on a distinguished road
Default

How different is the Battlefield Vietnam engine going to be?
Brer Ben is offline   Reply With Quote
Old 11-09-2003, 04:41 PM   #14 (permalink)
MajorErection
Private 1st Class
 
Join Date: Apr 2003
Location: UK
Posts: 111
MajorErection is on a distinguished road
Default

Battelfield Vietnam is not a Battlefield mod is it? By the way Rexxie, what did you see in Sweden? I'm interested.
MajorErection is offline   Reply With Quote
Old 11-09-2003, 06:47 PM   #15 (permalink)
Guru Imakuni
Captain
 
Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
Guru Imakuni is an unknown quantity at this point
Default

Battlefield: Vietnam will be a whole new game. It will still use the Refractor 2 engine (or they would be saying how cool their Refractor 3 engine is by now).

You should just expect redone physics (thus not being able to die by falling 5 feet), higher quality models, better sounds (considering 1942's are crap), and optimized net code.

It really isn't changing much, just enough to go with newer hardware.
__________________
Guru Imakuni is offline   Reply With Quote
Reply


« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Forum Jump


All times are GMT. The time now is 12:41 PM.


Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0 RC1