Battlefield Nation Forums  

Go Back   Battlefield Nation Forums > Other Battlefield Games > General Battlefield: 1942


You are currently viewing our boards as a guest which means you can view posts, but can't make any of your own.

Registration is easy and absolutely free, so why not join the longest-running Battlefield community on the web!

General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more

Reply
 
Thread Tools
Old 07-21-2003, 02:21 AM   #1 (permalink)
Sinster
Staff Sergeant
 
Sinster's Avatar
 
Join Date: Dec 2002
Location: Plymouth, MA
Posts: 266
Sinster is on a distinguished road
Send a message via ICQ to Sinster Send a message via AIM to Sinster Send a message via MSN to Sinster Send a message via Yahoo to Sinster
Default Driving over Mines

Ok I just finished playing. My teammate slowly drove over the mines I planted and they didn't explode. So if my teammates can do that so can the enemy. I thought EA fixed this?


__________________
Sinster is offline   Reply With Quote
Old 07-21-2003, 03:37 AM   #2 (permalink)
Strange_Things
Specialist
 
Join Date: Jul 2003
Location: Knoxville, TN
Posts: 232
Strange_Things is on a distinguished road
Send a message via AIM to Strange_Things Send a message via MSN to Strange_Things Send a message via Yahoo to Strange_Things
Default Driving over mines

maybe the mines went between the tracks?
__________________
<center>~Mark

\"Tupac is one of the greatest rappers ever and eminem will never amount to what tupac is\"-Googlism</center>
Strange_Things is offline   Reply With Quote
Old 07-21-2003, 04:56 AM   #3 (permalink)
e.z.o.z.
Private
 
Join Date: Apr 2003
Location: Brisbane
Posts: 73
e.z.o.z. is on a distinguished road
Default

Anybody can go through mines if they go slowly enough. What changed in 1.4 was reversing over mines. It used to be that a tank in reverse even flat out (which is slow but not too slow) could safely go over mines. The balance came from the fact that you were presenting your weakest armour forwards.

Now you have to go at the same slow speed regardless of which way you are facing. The old version was a bit like the pit lane speed limiter bizzo in Formula One - as long as you were in reverse you didn't have to worry about controling the speed. (Not that F1 cars reverse out of the pits, you know what I mean).

So yeah, you can still drive over mines, you just have to be careful. I used to enjoy doing the old bootlegger's reverse through minefields but I guess I'll have to practice my slow driving instead.
e.z.o.z. is offline   Reply With Quote
Old 07-21-2003, 04:56 AM   #4 (permalink)
Sinster
Staff Sergeant
 
Sinster's Avatar
 
Join Date: Dec 2002
Location: Plymouth, MA
Posts: 266
Sinster is on a distinguished road
Send a message via ICQ to Sinster Send a message via AIM to Sinster Send a message via MSN to Sinster Send a message via Yahoo to Sinster
Default

You can see the mines move. They weren't between the tracks. He went real slow over them.. I didnt' have FRAPS running so I took screenies.. and put them together.
__________________
Sinster is offline   Reply With Quote
Old 07-21-2003, 05:22 AM   #5 (permalink)
Guru Imakuni
Captain
 
Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
Guru Imakuni is an unknown quantity at this point
Default

You're supposed to be able to run over mines...that's that.
__________________
Guru Imakuni is offline   Reply With Quote
Old 07-21-2003, 06:32 AM   #6 (permalink)
thunder_or_fd
Master Sergeant
 
Join Date: Jun 2003
Location: Florida
Posts: 525
thunder_or_fd is on a distinguished road
Default

When youre in a tank and an engie lays mines on your tracks .. you'll set it off when you fire the big gun because of the shaking - so i guess that makes up for realism in that u can drive over mines
__________________
thunder_or_fd is offline   Reply With Quote
Old 07-21-2003, 07:15 AM   #7 (permalink)
mr. peabody
Warrant Officer First Class
 
Join Date: Jan 2003
Location: usa
Posts: 874
mr. peabody is on a distinguished road
Default

haha, i like that movie in your signatere sinster. haha, it looks like the last apache gets killed by the other one bouncing up and hitting it.
mr. peabody is offline   Reply With Quote
Old 07-21-2003, 08:53 AM   #8 (permalink)
Raijin Z
Sergeant Major
 
Join Date: Nov 2002
Location: Northeast USA
Posts: 609
Raijin Z is on a distinguished road
Send a message via ICQ to Raijin Z Send a message via AIM to Raijin Z Send a message via MSN to Raijin Z Send a message via Yahoo to Raijin Z
Default

They're hinds.

Last night on Gazala CTF, Desert Combat, I mined the road leading from east base to Allied main, and told everyone to keep off the road because I mined it. I killed two opposition with the mines, so I reloaded and reseeded the road. I issued the warning again, while someone was stopped next to me in a humvee, and they just started off down the road and into a TK.

I hate dealing with mines. When you NEED to use them, you die before laying more than one, and when you put them down where the eneemy is likely to go, friendlies hit them regardless of warnings.
Raijin Z is offline   Reply With Quote
Old 07-21-2003, 11:40 AM   #9 (permalink)
Sinster
Staff Sergeant
 
Sinster's Avatar
 
Join Date: Dec 2002
Location: Plymouth, MA
Posts: 266
Sinster is on a distinguished road
Send a message via ICQ to Sinster Send a message via AIM to Sinster Send a message via MSN to Sinster Send a message via Yahoo to Sinster
Default

Quote:
Originally Posted by Raijin Z
They're hinds.

Last night on Gazala CTF, Desert Combat, I mined the road leading from east base to Allied main, and told everyone to keep off the road because I mined it. I killed two opposition with the mines, so I reloaded and reseeded the road. I issued the warning again, while someone was stopped next to me in a humvee, and they just started off down the road and into a TK.

I hate dealing with mines. When you NEED to use them, you die before laying more than one, and when you put them down where the eneemy is likely to go, friendlies hit them regardless of warnings.
I know how you feel. You give your team a warning... But some schmuck always ends up running them over and then they start busting your balls cause of the TK.
__________________
Sinster is offline   Reply With Quote
Old 07-21-2003, 11:42 AM   #10 (permalink)
Sinster
Staff Sergeant
 
Sinster's Avatar
 
Join Date: Dec 2002
Location: Plymouth, MA
Posts: 266
Sinster is on a distinguished road
Send a message via ICQ to Sinster Send a message via AIM to Sinster Send a message via MSN to Sinster Send a message via Yahoo to Sinster
Default

Quote:
Originally Posted by mr. peabody
haha, i like that movie in your signatere sinster. haha, it looks like the last apache gets killed by the other one bouncing up and hitting it.
Took me forever to get a good movie... Flying from that view is very confusing if your not use to it. So after the bomb run you can see where I started to bank to the left and my nose started to pitch down. I kept on going into the ground .
__________________
Sinster is offline   Reply With Quote
Old 07-22-2003, 07:57 PM   #11 (permalink)
jimmy doom
Sergeant Major
 
Join Date: Jul 2003
Location: MI
Posts: 606
jimmy doom is on a distinguished road
Send a message via AIM to jimmy doom
Default

they need to add proximity mines...that would be cool
__________________


Quote:
Originally Posted by delro911
yeah grim, jimmy\'s more right.
jimmy doom is offline   Reply With Quote
Old 07-22-2003, 08:02 PM   #12 (permalink)
Officer Tay
Chief Warrant Officer First Class
 
Join Date: Aug 2002
Location: Colorado
Posts: 1,030
Officer Tay is on a distinguished road
Send a message via AIM to Officer Tay Send Message via Xfire to Officer Tay
Default

Quote:
Originally Posted by jimmy doom
they need to add proximity mines...that would be cool
Aren't those the mines that the engy uses now? I thought if you drive near them, they'd explode. I guess you can call that a proximity mine.
Officer Tay is offline   Reply With Quote
Old 07-22-2003, 08:38 PM   #13 (permalink)
jimmy doom
Sergeant Major
 
Join Date: Jul 2003
Location: MI
Posts: 606
jimmy doom is on a distinguished road
Send a message via AIM to jimmy doom
Default

I am assuming that they are WWII type mines that trigger upon contact rather than sensing motion. Typically proximity mines are used more so in mines placed in the ocean that sense water being displaced. My point is that it would be nice if a tank comes near a mine it would explode regardless of speed. I have never really watched a tank in BF42 to see if it is actually the contact that sets it off. Eitherway having an enemy roll over your mine field sucks...it would also be cool to have personel mines geared to blow up soldiers
__________________


Quote:
Originally Posted by delro911
yeah grim, jimmy\'s more right.
jimmy doom is offline   Reply With Quote
Old 07-23-2003, 12:41 AM   #14 (permalink)
NavalLord
Forum Moderator
I donated a lot!I donated a lot!I donated a lot!
Brigadier General
 
NavalLord's Avatar
 
Join Date: May 2003
Posts: 6,101
NavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant futureNavalLord has a brilliant future
Send a message via AIM to NavalLord Send Message via Xfire to NavalLord
Default

these are sensitivity mines, if you place one on the back of a moving tank it blows up (suicide i know, but still fun! the enemy starts yelling KAMEKAZIES! and they go crazy )
NavalLord is offline   Reply With Quote
Old 07-23-2003, 02:04 PM   #15 (permalink)
jimmy doom
Sergeant Major
 
Join Date: Jul 2003
Location: MI
Posts: 606
jimmy doom is on a distinguished road
Send a message via AIM to jimmy doom
Default

They sound more like insensitivity mines to me...hardyharhar :P
__________________


Quote:
Originally Posted by delro911
yeah grim, jimmy\'s more right.
jimmy doom is offline   Reply With Quote
Reply

« Previous Thread | Next Thread »

Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Forum Jump


All times are GMT. The time now is 03:00 AM.


Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0 RC1