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| General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more |
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#1 (permalink) | |
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Captain
![]() Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
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I don't know what you can make of this. I ran it through an online translator (http://www.tranexp.com:2000/InterTran - bottom of the page) that either sucks or doesn't connect things right, but it didn't translate much.
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I'm expecting an engine improvment over what EoD is at -- or this game doesn't have much. Apparently Patriot Söderlund thinks it will sell well in America though.
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#2 (permalink) |
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Major
![]() Join Date: Aug 2002
Location: Bob's Panzer Garage, BFE Arkansas
Posts: 3,191
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http://www.planetbattlefield.com
and there's a blurb on BFN's homepage here.
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#3 (permalink) | |
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Captain
![]() Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
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I checked PBF twice today with no updates, how ironic. :P I don't know if you saw the full official US press release but here it is.
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#7 (permalink) |
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Specialist
![]() Join Date: Dec 2002
Location: 101st Airborne Training Camp
Posts: 204
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who knows maybe they'll use Refractor 3 as the new engine (for those of u who dont know, BF1942 uses Refractor 2 engine, whilst Codename Eagle used Refractor 1)
Any1 who read the article about this at BF1942Files will see a lot of debates. i dont think that ID and EA will try to buy out EOD as their competition, though. One thing id and EA has learned from Valve is that a game can last much longer than its usualy drop-dead state if a huge mod-making, map-making fan community is present.
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We are the Airborne of the County. Over Europe, over Axis. The Oblivious, take heed, the Devils are coming, Run, hide, Flee! Leave your country, leave your pride. the Red Devils are here, pray that we\'re on your side! |
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#10 (permalink) |
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Join Date: Oct 2002
Location: England
Posts: 1,681
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Have you read the new release, about being able to shoot from vehicles and pick things up with the choppers?
I wouldnt be surprised if EOD tries to get those working in its mod. Hey, but with this new announcement, the release of the SDK looks less and less likely. |
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#11 (permalink) | ||
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Forum Fool
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#13 (permalink) |
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Private
![]() Join Date: Apr 2003
Posts: 77
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When sitting in the troop holding area of the Blackhawk/Hind type helicopters, people have been wanting the ability to shoot their character's weapon instead of having to wait for the minigun to open up. That's what they mean, I'm guessing.
Also, passengers in Jeeps and stuff will be able to shoot their primary weapons as well. 60 MPH Anti Tank Jeep =)
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#17 (permalink) |
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Private
![]() Join Date: Jan 2003
Posts: 17
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It won't be anything like Desert Combat, as DC is so over the top tilted towards aircraft (and they are adding more) Vietnam was an infantry war, or air cav war.
I'm seriously wondering how they are going to make this even part way historic. The Viet Cong were anything but orthodox except for a few battles. IMO, converted to a videogame, the VC wouldn't give a damn about tickets, or capping flags. If they are going to go for any kind of historical accuracy, they had better have Chinooks in it, and they must be able to be shot down with a spear. (it happened, believe me) I just can't envision it being historically accurate, and fun at the same time. |
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#18 (permalink) | |
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Colonel
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#19 (permalink) |
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Captain
![]() Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
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A billion more tickets is going to make it a lot less fun, and a whole lot of spawning for VC. That's way too unbalanced.
What happened was actually true. The VC were assaulting an American landing zone and one of the VC soldiers tripped on a Claymore. It shot the spear the VC guy was holding through a chopper and killed the pilot. It was considered being "taken down" because it crashed from about 3 feet off the ground. :/ |
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#20 (permalink) | |
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Private 1st Class
![]() Join Date: Jan 2003
Posts: 141
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Drake!....... We are LEAVING! |
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