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General Battlefield: 1942 Your thoughts on Battlefield: 1942; patches, vehicles, the community, people and more

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Old 06-18-2003, 09:20 PM   #1 (permalink)
Guru Imakuni
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Default Battlefield Vietnam translation (sort of)

I don't know what you can make of this. I ran it through an online translator (http://www.tranexp.com:2000/InterTran - bottom of the page) that either sucks or doesn't connect things right, but it didn't translate much.

Quote:
Digital Illusion CE AB (publ)
2003-06-18

Digital Illusion am developing Battlefield Vietnam

As Digital Illusion CE AB announce the 4 Jun 2003 was designing one nytt agreement for development by an PC- product for the world main spelförläggare, Electronic Arts. Corporation rates that sale of the nya product, Battlefield Vietnam, as release wonder våren 2004 will absorb to least 500 000 the flat.

Development happen to on Digital Illusion Kanadakontor. Game is a fristående product and found on Digital Illusion egen notion, as am building forth on succékonceptet Battlefield 1942. Actions in the nya product enact themselves wonder Vietnamkriget.

– It has done countless pictures if Vietnamkriget and interest kring conflict is still large. Wes am believing that Battlefield Vietnam will sell good, before all in America, says Patriot Söderlund, vd for Digital Illusion.

– Agreement of purchase and sale give ourselves a was ensuring produktionsbudget and Battlefield Vietnam expect had accepts assumption that generate extra earnings in form of royalty to corporation wonder next year, says Patriot Söderlund, vd for Digital Illusion.

Battlefield Vietnam will contain fresh science as enable nya functions and nya acting. Banorna enact themselves among other about gatustrider in Saigon and djunglerna as surround Ho Chi Minh Trail. Players able select among that enter into in two various boost; AMERICA ors Nordvietnam/Vietcong. Instance vehicle as spent is tidstypiska pansarvagnar, helicopter and arena.

IN September 2002 launch Digital Illusion succéspelet Battlefield 1942, together with Electronic Arts. Underline through of Mar 2003 had game sålts in consequential one million the flat.
Neither the game or translation is impressive. The only real information is in the second to last paragraph. All I can decipher is we'll get a Saigon and Ho Chi Minh Trail map, Americans and North Vietnam/Vietcong for teams, and helicopters.

I'm expecting an engine improvment over what EoD is at -- or this game doesn't have much. Apparently Patriot Söderlund thinks it will sell well in America though.
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Old 06-18-2003, 09:23 PM   #2 (permalink)
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http://www.planetbattlefield.com
and there's a blurb on BFN's homepage here.
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Old 06-18-2003, 09:27 PM   #3 (permalink)
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I checked PBF twice today with no updates, how ironic. :P I don't know if you saw the full official US press release but here it is.

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EA AND DIGITAL ILLUSIONS ANNOUNCE DEVELOPMENT OF BATTLEFIELD VIETNAM

REDWOOD CITY, Calif., June 19, 2003 – Lock and load your M-16 and grab your flak jacket, it’s time to hit the jungle in Battlefield Vietnam™. Electronic Arts (Nasdaq: ERTS) announced today that Battlefield Vietnam for the PC is under development and expects to debut in early 2004. The title will be published and distributed by Electronic Arts under the EA GAMES™ brand.

The Battlefield franchise is entering a new era with more firepower and beautiful yet ferocious new combat settings. Staying true to the over-the-top, action-packed multiplayer style that gave Battlefield 1942™ its critical and commercial success, Battlefield Vietnam will drop players into some of the Vietnam War’s fiercest battles. Fighting in theatres from jungles surrounding the Ho Chi Minh Trail to the city streets of Hue, players will choose from two well-equipped forces, the United States or the North Vietnamese Army (NVA) and Vietcong.

Offering an arsenal of weapons and vehicles authentic to the Vietnam conflict, players will battle in first-person perspective. The workhorse vehicle for the U.S. during the conflict was the helicopter and it will serve the same purpose in Battlefield Vietnam. The NVA will be outfitted with many Russian-made vehicles including the T-54 tank and Mig-21 jet. Taking a step forward from its franchise predecessors, Battlefield Vietnam will allow passengers to fire from moving vehicles and players will have the ability to airlift other vehicles via helicopter. The game will also deploy new rendering and sound engines that will help take players deeper into the 1960’s mindset.

Battlefield Vietnam, like its brethren Battlefield games, allows players to join forces on teams in games up to 64 players over the Internet, or jump into single player action. Battlefield Vietnam is being developed by Digital Illusions Canada, a subsidiary of Sweden-based Digital Illusions.
I really hope they only update the engine. I don't want to have to port over any mod work I do on the current engine.
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Old 06-18-2003, 09:35 PM   #4 (permalink)
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Desert Copmbat, only more green. What I want to know is how they're going to do absurdly thick forest maps without pulling the fog in to five feet.
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Old 06-18-2003, 09:55 PM   #5 (permalink)
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Have absurdly high system requirements of course !
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Old 06-18-2003, 10:09 PM   #6 (permalink)
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Quote:
Originally Posted by Raijin Z
Desert Copmbat, only more green. What I want to know is how they're going to do absurdly thick forest maps without pulling the fog in to five feet.
Try Bad Moon Rising.
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Old 06-18-2003, 10:40 PM   #7 (permalink)
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who knows maybe they'll use Refractor 3 as the new engine (for those of u who dont know, BF1942 uses Refractor 2 engine, whilst Codename Eagle used Refractor 1)

Any1 who read the article about this at BF1942Files will see a lot of debates. i dont think that ID and EA will try to buy out EOD as their competition, though. One thing id and EA has learned from Valve is that a game can last much longer than its usualy drop-dead state if a huge mod-making, map-making fan community is present.
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Old 06-18-2003, 10:44 PM   #8 (permalink)
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I'm still waiting for Battlefield 1492. It's not the engine, it's the polycount. 50,000 textured and detail mapped polygons still hurt unless you've got an expensive card.
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Old 06-19-2003, 07:55 AM   #9 (permalink)
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I hope the Refractor 3 engine has a Geo-Mod.
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Old 06-19-2003, 10:24 AM   #10 (permalink)
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Have you read the new release, about being able to shoot from vehicles and pick things up with the choppers?

I wouldnt be surprised if EOD tries to get those working in its mod. Hey, but with this new announcement, the release of the SDK looks less and less likely.
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Old 06-19-2003, 02:17 PM   #11 (permalink)
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Quote:
Originally Posted by English
Have you read the new release, about being able to shoot from vehicles and pick things up with the choppers?

I wouldnt be surprised if EOD tries to get those working in its mod. Hey, but with this new announcement, the release of the SDK looks less and less likely.
I wonder what it would take to shoot out the vehicles. at first I'm like 2004 thats a long time away then I'm like oh wait that isn't even a year...
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Old 06-19-2003, 02:20 PM   #12 (permalink)
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Can't we shoot out of vehicles already? Or do they mean we'll be able to shoot out specific parts of vehicles, like be able to blow tires for decreased speed?
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Old 06-19-2003, 03:31 PM   #13 (permalink)
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When sitting in the troop holding area of the Blackhawk/Hind type helicopters, people have been wanting the ability to shoot their character's weapon instead of having to wait for the minigun to open up. That's what they mean, I'm guessing.

Also, passengers in Jeeps and stuff will be able to shoot their primary weapons as well.

60 MPH Anti Tank Jeep =)
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Old 06-19-2003, 03:33 PM   #14 (permalink)
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Hmmmm, well hopefully there will be some sort of stabilizer built into the machine guns on vehicles. You can't shoot anything when someone's driving a jeep (EoD) right now.
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Old 06-19-2003, 04:15 PM   #15 (permalink)
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Hmm unless they reduce the bullet trajectory ALOT, itll just be a stupid thing being able to shoot out of moving vehicles.
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Old 06-19-2003, 04:18 PM   #16 (permalink)
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So would it be just as stupid to be able to shoot back in? I don't get what you're saying at all.
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Old 06-19-2003, 04:26 PM   #17 (permalink)
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It won't be anything like Desert Combat, as DC is so over the top tilted towards aircraft (and they are adding more) Vietnam was an infantry war, or air cav war.

I'm seriously wondering how they are going to make this even part way historic. The Viet Cong were anything but orthodox except for a few battles. IMO, converted to a videogame, the VC wouldn't give a damn about tickets, or capping flags.

If they are going to go for any kind of historical accuracy, they had better have Chinooks in it, and they must be able to be shot down with a spear. (it happened, believe me)

I just can't envision it being historically accurate, and fun at the same time.
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Old 06-19-2003, 08:43 PM   #18 (permalink)
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Quote:
Originally Posted by MonkeySlayer
It won't be anything like Desert Combat, as DC is so over the top tilted towards aircraft (and they are adding more) Vietnam was an infantry war, or air cav war.

I'm seriously wondering how they are going to make this even part way historic. The Viet Cong were anything but orthodox except for a few battles. IMO, converted to a videogame, the VC wouldn't give a damn about tickets, or capping flags.

If they are going to go for any kind of historical accuracy, they had better have Chinooks in it, and they must be able to be shot down with a spear. (it happened, believe me)

I just can't envision it being historically accurate, and fun at the same time.
You know, I am pretty sure that they have already thought about this. It's an easy solution, VC has a billion more tickets, but less technology. Makes total sense. Chinooks aslo didnt get shot down with a spear, and I don't believe you, it never happened.
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Old 06-19-2003, 10:44 PM   #19 (permalink)
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A billion more tickets is going to make it a lot less fun, and a whole lot of spawning for VC. That's way too unbalanced.

What happened was actually true. The VC were assaulting an American landing zone and one of the VC soldiers tripped on a Claymore. It shot the spear the VC guy was holding through a chopper and killed the pilot. It was considered being "taken down" because it crashed from about 3 feet off the ground. :/
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Old 06-22-2003, 12:14 AM   #20 (permalink)
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Quote:
Originally Posted by MonkeySlayer

I just can't envision it being historically accurate, and fun at the same time.
A fair point - but to be honest current bf42 is anything but historically accurate.
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