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| Expansion and Booster Packs Discuss the Armored Fury and Euro Forces boosters, aswell as the Special Forces expansion. |
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#1 (permalink) |
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Private
![]() Join Date: Jan 2007
Posts: 7
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I've only got 1 hour offically in a ranked vanilla server and I'm wondering about all the vanilla conquest players and their style of play. The modders for our S.F. COOP mod have been tweaking and changing the AI to act more and more human. They'll bunny hop, they'll hide behind objects, they'll jump off roofs and shot you on their way down, and they'll sneak up behind you when your at a flag and knife or shock paddle you in the back.
I'd like to get some more feedback for our modding team as to how human vs humans typically play, or like to play. Its also helpful to have conquest players try our COOP mod in online multi-player mode to review the style of play by the bots. (Single player mode is different) This will help them tweak the mod and AI even more. We would like to see some of you skilled conquest players win a map against the Bots. ![]() You can download and install the MOD and Maps here: BlackOpsMercenaries.us Webs: You have been blocked once you register. If you do this please leave a detailed message on our forums or use our Teamspeak server 68.15.107.164:8767 ![]() |
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#2 (permalink) | |
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First Lieutenant
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__________________
There's an old saying about those who forget history. I don't remember it, but it's good. - Stephen Colbert |
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#3 (permalink) |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,275
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Even though bunny hopping is annoying, it's still is very common on the servers, so I suppose it would make the bots more "human." THat doesn't really solve the problem though. I'd suggest lowering the jump-height ratios, then bunny hopping would be useless since the bullets will still hit the enemies legs/knees. This is what EA/Dice should have done from the beginning, but alas nothing has changed.
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It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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#4 (permalink) | |
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Forum Moderator
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#5 (permalink) |
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Private
![]() Join Date: Jan 2007
Posts: 7
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The term bunny hoping is generally a negative one as insinuwait demonstrated. But does not accurately apply to COOp or AI hopping. The bots don't do it to avoid getting shot or when they are close to you, they do it in order to get over objects. If you have played regular coop you'll notice that bots do get stuck behind tiny objects. We saw that this was a flaw and added jump height to allow bots to navigate directly over objects the way a human would. So don't worry, the bots and AI in our mod don't do the Human Bunny Hop, rather they jump over objects instead of bumping around them.
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#6 (permalink) | |
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Master Warrant Officer
![]() Join Date: Dec 2004
Location: The Evergreen State (at least on the West coast)
Posts: 1,275
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Quote:
__________________
It is not important that the glass is half-full or half-empty, but rather how the glass got that way. |
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#7 (permalink) |
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Forum Moderator
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Remember Battlefield 1942? It was a pain in the ass trying to jump over sand bags. They upped the jump height for Battlefield 2. I think it's fine. It's just those idiots who go around jumping. Dice decided to punish you by taking away your stamina for bunny hopping. The problem with that is that, stamina only effects your running ability, not jumping ability. What they should of done, was to make it so that if you repeatedly jumped, you wouldn't go as high. The same with lower stamina, the lower your stamina, the lower you jump. That would help the bunny hoping problem. After running, and a couple jumps, you wouldn't be able to jump at all.
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