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Originally Posted by maverick514
I think it is a bad idea... the only way that I can see them address the hanger camping issue is only to let a person repair itself if the repair pad is conquesrd by the team
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The hangars themselves aren't such a big deal, most are at "untakeable" bases, so coding them to only repair one side's vehicles is a snap. But if they are at flippable bases it's a very different problem, one I can't begin to solve with my limited knowledge of the code. Currently the repair value for each separate vehicle has to be coded into the object's files, there's no coding to differentiate between teams.
Hmmm... having an interesting thought...