Map Editor "Battlecraft42" info...
I found this info, I was going to post it in development but looks like no one goes there.... and I hope its free. since we made them handfulls of millions
EA/Dice BF1942 editor just around the corner
"When can we make our own maps !!" might have been or still is one of the mainly asked questions out there from out of the bf1942 community,and here's what the features will be:
Full 3D Environment
Real Time Rendering
Easy to use Graphical User Interface
MOD Support
Create New Levels From Scratch
Load Existing Levels
Automatic Internal RFA Archiving
Heightmap Importing/Exporting
Multiple Preset Camera Views
Terrain Mapper
- Carve Terrain
- Raise Terrain
- Smooth Terrain
- Point Manipulation Tool with Auto Smoothing Groups
- Flatten Tool
- Road Tool
- Tool Sizing and Power Settings
Random Terrain Generator
Lighting Editor
Shadow Editor
Fog Settings Editor
Water Settings Editor
Team Settings
Configurable Default Settings
Material Mapper
Material Painting Tools
Surface Map View
Customizable Texture Sets for Surface Map Generation
Intuitive Tree View for all Level Properties and Objects
Drag and Drop Object Creation
Object Mapper
View Controls for StandardMesh, TreeMesh, Spawn Objects, Soldier Spawns and Control Points
View Object Meshes as Bounding Box, Collision Mesh, Detail Mesh and Textured Detail Mesh
Move Tool
Rotate Tools
Drag and Drop Control Point Creation
Drag and Drop Soldier Spawn Creation
Drag and Drop Spawn Object Creation
Surface Map Generator
Terrain Shadow Generation Tools
Object LightMap Generation Tools
Surface Map Merging Tools
Surface Map Assignments Editor
Mini Map Browser (In Editor Mini Map)
In-Game Mini Map Generator
Thumbnail Importer
In Editor Object Browser
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