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Old 11-14-2006, 08:18 AM   #1 (permalink)
Caslon
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Default Commentary: BF2142 is a step backwards

Noone probably remembers Command and Conquer:Renegade.
Futuristic C&C online only game. For the time it had great future vehicle
gameplay (stealth tanks and even transport helos).
But the individual soldier vs. soldier futuristic gameplay didn't have the gamecode.
Renegade aiming was indistinct and somewhat random. Renegade still had some classes that were effective.

I enjoyed Renegade for 8 months untill BF1942 revolutionized online fps games.

Now BF2142 is on the scene with it's BF2 game engine and its alternate fire super computerized animated graphic screen (all say "tax the gamecode").

BF2142 now has futuristic vehicles (so did Renegade) and many unlocks.

What's missing here? Read above about Renegade.

Blatantly unsmooth and indistinct actual soldier combat aiming and accuracy...much like I described above in C&C:Renegade. Yet...we forgave C&C:Renegade for that... due to the gaming code of the day.

Renegade was from 5 years ago and is to be forgiven it's lack of modern soldier combat game coding. Yet...when I play BF2142...it's like dejavu...Renegade!

I feel with BF2142...That I've stepped backwards in time to a fairly fun game called Command and Conquer:Renegade.
Same strained gamecode (netcode was simpliar back then)...only...BF2142 vehicles and graphics are merely more pretty and cool to look at...just like they were in C&C: Renegade.

Anyone notice how DICE/EA is acting like a used car salesman and promoting all the neat stuff that goes with BF2142? Cool neato new EA stats link....tons of new medals and ribbons to gain.

Anyone here ever visited a used car lot? BF1942's original makers oversight is long absent now.

I'd have been willing to wait another year for BF2142's features.... and new enhanced gamecode/netcode.

Last edited by Caslon : 11-14-2006 at 08:44 AM.
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