What makes you say that ?
Recent MMORPGs have shown that their servers can handle up to 5000 players on a server, quite routinely.
EVE Online I believe even has up to 15000 players on one server, so thats not the real problem.
It only really starts becomming an issue when you have to many people in a certain area, thats when lags start occuring.
Another potential problem, and that might be what you were heading at, is that real-time combat, as in FPS is far more difficult to handle then semi-round based combat featured in most MMORPGs. But I believe, that if you manage to combine elements of both FPS and RPG games into the combat system, that it would be quite possible to create such a game...
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Plays BF 2 in Europe under the name of \"Erich_Felsner\"
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