I agree with mrmahn and spy98.
I think you can have both fast paced action and limited realism.
Forgotten Hope proves how a touch of realism can really spice up the game in terms of tempo and excitement.
And I think we can expect a bit of both in BF2, similar to BF 1942.
Some maps will be more focused on intense action, like Berlin or Stalingrad while others will have slower paced combat with a more tactical focus like El Alamein or other big BF maps. DC also has a good mix between action maps and tactical warfare maps.
And reagrding spawntime. You need a certain amount of time for respawn, otherwise game-play sucks. Not only should it make sure you respawn with your team-mates instead of one-by-one, but it also allows the opposing team to capture your flag.
For example BFV issues a warning if a flag is beeing captured. Now it takes about 15/30 Seconds to cap that flag if your alone. With a low respawn time people could just simply spawn at the flag and save it giving the attacker rather slim chances of succsess.
Also with a high respawn time you dont only gain a score advantage by killing your enemy, but also a tactical one, since that player will be "out-of-the-game" for a certain amount of time...
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Plays BF 2 in Europe under the name of \"Erich_Felsner\"
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