Just want to point out that EA didn't actually develop anything but the patches for Battlefield.
The refractor 2 engine is very flexible in the way that it can be used for alot of different things, and it's really a shame that they won't allow you to mod more then what you can at the moment. I'm sure if you could take advantage of the full potential of the engine, mods would be far more customized then what you are seeing now.
And yes, you are quite right about dynamic enviroments. Battlefield did have craters appearing after an artillery round hit it, buildings blowing up in pieces and such, but Battlefield was always planned to be a multiplayer game. That level of interactivity with the world would require alot of syncronizing, which again would lead to more lag. Alot of lag. So they took it out and focused on developing other aspects of the game.
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