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Old 09-19-2003, 01:37 AM   #20 (permalink)
Guru Imakuni
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Join Date: Aug 2002
Location: Atlanta, GA
Posts: 2,309
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Quote:
Originally Posted by melee
YOU CALLING ME LAZY TOOL?

I respect an engine that is made solely for one game, not one thats been used over adn over like quake 3.
Did I say I was calling you lazy? I am modding for the same engine too.

You should respect an engine that can stand the test of time and be licensed over and over. Any engine made for solely one game either sucks or well, sucks and no one wants it. The Quake III engine in its most recent form (Call of Duty) is hardly what it started to out as.

Go start up Quake III and tell me if you'd ever see such a pathetic logo on the main screen on a game made now. Kudos to Carmack, but by today's standard that effect sucks. Yet the engine is still around! It's hardly what it was 4 years ago.

If I had to pick any engine to make an FPS with it would be the Unreal engine, followed by the Quake III engine, and then the Serious Sam (Croteam?) engine. There's absolutely no point in making a totally new engine when you can enhance a great engine for your specific needs which the Quake III engine has demonstrated more then anything else - ever.

Don't even say the Half-Life engine! Those are all mods! Nor Unreal, which has been behind more games then any other engine (look at when the original [which is technically what we have now] was made), but still hasn't demonstrated any genre flexibility like Quake III has (Alice for example).
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