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Originally Posted by Guru Imakuni
Quote:
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Originally Posted by melee
Quake 3, is for lazy devolpers. every game on it feels the same...
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Battlefield 1942 is for lazy modders. every mod feels the same.
Unreal would have worked (and been wonderful) if it had the best netcoders in the industry optimizing it. It can render nearly the same size maps and considering BF doesn't use as much polys as Unreal games do you could just minimize everything and spare polys for even bigger maps and it would still look better then BF.
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YOU CALLING ME LAZY TOOL?
I respect an engine that is made solely for one game, not one thats been used over adn over like quake 3.