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Old 09-04-2002, 08:42 PM   #12 (permalink)
Marzipan
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Join Date: Aug 2002
Posts: 19
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Default More Notes, Requests

Ok, several addendums:

Mines ARE useful, even if the other teams sees them it blocks them from running into the airfield in a jeep and 10 seconds later we don't have a spawn point, even if they don't capture, it stymies us.

PLEASE, if you see one of us laying down mines and we tell you, "MINES Nrth Airfield!!!" (especially if we repeat ourselves while taking fire to do so), please please PLEASE don't just run over them in a team jeep and make me have to lay them again. Take your time to get over them they are a strategic plus. I've seen mines make all the difference in whether north base can be gained for example.

Scouts + the center gun are an INCREDIBLE combo, once again, very useful for closing the north road to axis troops coming from north base.

AA. I can't tell ya how many times I've tried to tell folks this. It's a full 2.5 second lead at anything 100m away or more. Notice where your puffs are happening. If they aren't near the plane you aren't leading enough.

Defending the airfield. If you're gonna wait on a plane.. well honestly I don't want to be on the team that has more than 2 or 3 players standing around waiting on planes to spawn.. You _are_ aware that no planes spawn until one of your planes in the sky are down, right? You can hit 'M' and see whether you've got 3 planes up, and if you do, you're gonna be waiting a while. But regardless, if you've just GOTTA stand around waiting on a plane, at least grab an AA gun, or get on top of the bunker there, lie down and snipe. BE USEFUL.

Landing Beach. too many times I've seen Allied just not care when landing beach is taken. Landing beach, for all it's easy to shellability, hard to defend bunker etc, is the single closest spawn to the airfield. If you find yourself in a group of 6 people having just spawned at south base, running to regain the airfield, grab someone and grab landing beach. If you're on foot it makes all the difference.

As far as the fellow above arguing towards the likelihood of running and gunning. Honestly, I've been on teams, not clanned up teams, who knew how to use the communication tools and work even _sort_ of together stomp the living pOOOp out of teams of runners n gunners. It was almost BORING it was so friggin easy. I believe that the system in place now, maybe with a few more options (I'd love to be able to Alarm->Mines! and a couple of other communications), allows people who are able and willing to team play to come into a group situation and be useful _without_ having had to form a clan and practice with them on a private server over and over. I believe also that the likelihood that -some- of the gameplay in terms of shooting will tighten up with the release and mp demo patch, so folks will play scout again.

Oh, and Phrenzy, I challenge you AND that other dude. Zeros at Dawn!
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