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Old 09-04-2002, 05:50 PM   #4 (permalink)
Coulter
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Join Date: Aug 2002
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Default Re: Issues, Answers and a little bit of a rant to help you!

Some issues with your "little" fact sheet:

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Originally Posted by Karsten


MY LITTLE FACT SHEET

Mines are not used enough.

One of the most underutilized tools has to be the mines and explosive charges. Partly because people are too under organized and to many n00bs are playing. But also partly because people are not reading up on what stuff does!
How easy it is to prevent the "Mad Jeep Charge" by the opposing team by mining the entrance to a base. "But then my Tanks or vehicles can't get out" I hear you say?! Guess what, you can drive over your own mines... but VERY SLOWLY! I tested it and it works. Just inch yourself over them and you are fine.
Remember, if you lay them and die... they are gone as well.
No reasons mines are rarely used is that they are ineffective. They can be easily seen (even when hidden) by using 3rd person perspective which most people use. Thus no more reason to use mines. Besides why would you want to play an engy when the Medics weapons and abilities are FAR more powerfull. Most players are getting so good at piloting they can drop a bamb on a dime and at least on the servers I am on most team have to play on foot as the enemies are constantly bombing their vehicles when they have planes wiping them out with one pass. So no need for repairing.


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The Scout is a SCOUT.

There is a reason why the Scout is called Scout and not Sniper. First and foremost he is there to spot. Again... see my point about Artillery, pity the Team that will have a crack Sniper that doesn't know that he is a Scout first!
Um yeah, but there are hardly any scouts on the servers anymore. Reason most people don't play as scout's truely is because their weapons are HIGHLY inaccurate. Thus they never get the opportunity to do anything but spot. I remember day one when 99.9% of all the players played scouts, now it is next to impossible to find one on the servers (at least the private one). Again much better just to play a medic.



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Real Teams will Rule this Game.

For a lot of people this game will prove very frustrating very quick. Team play is a must if you have any kind of ambition and want to win. I don't think we have barley seen the tip Iceberg so far regarding what a good team can do.
Combined Arms will absolutely dominate. 4-5 Infantry, 2 Tanks, 1 Medic, 1 Engineer and a APC that all know what they are doing... pity the Team that will face a Group that knows how to repair, heal and defend the Tanks from the Grenade lobbing.
I said the same thing about R6, RS, etc. However what is probably going to happen is all the tactical minded people are going to form their own groups. 90% of the people who join those groups are going to be kids who don't really care about teamwork. The tacticians will get tired of the munchkins and immaturity they see in the community and quit. Result is that the only people left are the run and gunners, and at least 75% of those will probably play medics. This can even be seen in the CE community. Most of them are not strategical/tactical player they are people who have a high amount of skill at playing that game solo and depend on that skill in game, not on teamwork.


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Serious Servers will have a high Re-Spawn delay.

It's simple and I said it before. This game lives for Team play. If you play on a server with a high respawn time (40-60 sec) it is simply a more tactical server that tries to foster team play. Don't moan and groan about it. Think... make use of it. With respawn times like that it makes sense not to blindly charge. It makes sense to try to stay alive and hide. It makes sense to bring/be a medic or engineer along into battle. It will make the whole combined arms concept o much more of a sticky point.
I'll believe that when it happens. Just like I am sure people are going to run "intense" servers as well. Oh sure they will be ran, just not the norm, and I doubt any one server of that kind will stay around long as few people will play on them.


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Guarding is worth while.

What we are seeing so far is a lot of Parachuting and grabbing spawn points. A team that knows how to post guards will just laugh at that tactic. Forward points need two or three guards. Backpoints at least one that is able to call for help and get it quick.
Incorrect. OK 16 on 16 game. Allies place a gaurd at each point, that takes out 5 guys leaving you 11, 5 guys are flying, that leaves you 6 to do other things. If they are trying to take down the enemy ships then you can figure on 2 at the Defguns. That leaves you 4 guys for defense, AA, etc. The Axis can take up their 3 planes, paratroop out over flags and take probably 2-3 right off the bat (inside of 20 secs of game start) plus re-enforcements from the sea. Japs will most likely stop the clock about 20 pnts above the allies' score. Plus any losses the allies had on the ground from flags being taken. Japs can easily surround and push forward. Sorry guarding doesn't work. best thing to do is move all the tanks to the AB immediatly when the game starts, get a man on each of the 2 defguns, a couple of scouts to spot incoming enemies so you now where they are going, and set up a defensive perimeter around the beachlanding (the most important flag next to the AB due to distance and cover) and AB. Then turn it into a war of attrition and use the allies superior defensive standing to whittle down the enemy forces.


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Communication is your life.

At first the communication part seems clumsy and at the most it is used to ask for a pickup right now. With people learning and playing more as a team the appropriate use of your F keys will be a must. Learn them and listen to them. If you don't listen to each other as a Team... you are not much of a team.
Nah we'll probably just get punks saying "I need a pickup" 50,000 times and driving everyone insane.

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Kill score means nothing.

Face it... if someone plays as a Mechanic or Medic his score will be low. And rightfully so, it is not his job to go and try to kill stuff with the rifle. He is there to support. If you are hung up on the end splash screen that shows your score you better of going back to CS. Give your support team some love, without them you'd be nothing! To bad nobody has come up with some score that shows the effort by these workers of good will!
Agreed, although most medics I know have the best scores on any server (kill, retreat, heal, repeat). However the point you missed is that most of the clans that DO stay around for a long amount of time and are competitive (playing in official tourneys, leagues and such) will be depending mainly on skill with weapons/vehicles and less with teamwork overall. Just two or three good players can win a match if they are good enough skill wise, and that is how most of the competitive clans will look at it. Also the fact that they don't want to have to take all that time training recruits, making sure they work well as a team, etc. Much easier to judge based solely on kill skill and not on teamplay.

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I hope this helps a bit. Post your comments or your criticsm. I am open for all.

Karsten (AKA Black Thunder)
Some good points you madei n your post; however, I doubt much if any of these will be listened to, or even used by 99% of the player base. People are coming into this game from CS and the like and don't care about having to use teamwork, they just want to kill, and skill is everything to them. Just my 2 cents, but it is what I have seen with every semi-realistic shooter to ever come out.

-J
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